]> code.bitgloo.com Git - clyne/gamedev.git/commit
redid trees, fixed indoors?
authorClyne Sullivan <tullivan99@gmail.com>
Tue, 28 Jun 2016 01:06:31 +0000 (21:06 -0400)
committerClyne Sullivan <tullivan99@gmail.com>
Tue, 28 Jun 2016 01:06:31 +0000 (21:06 -0400)
commit00f633afb62ed6914205639b44dcdaf839a2c2f7
tree5ec98271bb09cd8f1c77c40a8699e0deaadeb942
parentb202b0d3952e546aaa6d64d42886d9c926f6bd76
redid trees, fixed indoors?
21 files changed:
Changelog
assets/style/classic/bg/forestTileBack.png
assets/style/classic/bg/forestTileFar.png
assets/style/classic/bg/forestTileFront.png
assets/style/classic/bg/forestTileMid.png
include/entities.hpp
include/texture.hpp
include/world.hpp
src/entities.cpp
src/texture.cpp
src/world.cpp
xcf/goodForestTileBack.xcf [new file with mode: 0644]
xcf/goodForestTileFar.xcf [new file with mode: 0644]
xcf/goodForestTileFront.xcf [new file with mode: 0644]
xcf/goodForestTileMid.xcf [new file with mode: 0644]
xcf/goodtree1.xcf
xcf/goodtree2.xcf [new file with mode: 0644]
xcf/goodtree3.xcf [new file with mode: 0644]
xml/playerSpawnHill1.xml
xml/playerSpawnHill1_Building1.xml
xml/town.xml