]> code.bitgloo.com Git - clyne/gamedev2.git/commit
Fixed flipped texture normals being displayed properly in shaders
authorAndy Belle-Isle <drumsetmonkey@gmail.com>
Mon, 2 Sep 2019 05:52:56 +0000 (01:52 -0400)
committerAndy Belle-Isle <drumsetmonkey@gmail.com>
Mon, 2 Sep 2019 05:52:56 +0000 (01:52 -0400)
commit062a7e2baad74f49f2548793a25f0cf5e4ae6f86
tree151ad921a5982b83a16b8049d77f9af6cc76573b
parentb52920a35eb69d1a258c737e3114fbe5cfe9aca5
Fixed flipped texture normals being displayed properly in shaders
Shaders/world.frag
src/render.cpp