]> code.bitgloo.com Git - clyne/gamedev2.git/commit
Modified WindowSystem into full render system
authorAndy Belle-Isle <drumsetmonkey@gmail.com>
Sun, 1 Sep 2019 03:36:00 +0000 (23:36 -0400)
committerAndy Belle-Isle <drumsetmonkey@gmail.com>
Sun, 1 Sep 2019 03:36:00 +0000 (23:36 -0400)
commit0deab6b6e5c9963cf3f3f1ab8043d0eb80cffff7
tree14a30d2a14bc5d57fec54fc4d272c8d11dd18a00
parent0f0400ab9e85a439bce2e913400d55a160d1bd7b
Modified WindowSystem into full render system
This is does because EntityX doesn't guarantee system initialization order
src/engine.cpp
src/render.cpp [new file with mode: 0644]
src/render.hpp [new file with mode: 0644]
src/shader.cpp [new file with mode: 0644]
src/shader.hpp [new file with mode: 0644]
src/window.hpp [deleted file]