]> code.bitgloo.com Git - clyne/gamedev.git/commit
RENDERING
authordrumsetmonkey <abelleisle@roadrunner.com>
Thu, 12 May 2016 12:03:57 +0000 (08:03 -0400)
committerdrumsetmonkey <abelleisle@roadrunner.com>
Thu, 12 May 2016 12:03:57 +0000 (08:03 -0400)
commit5432b278f8ed8c9aaeccf1ee7a4da540787f965d
tree3c05fd2ae5cd481610b1e817b0152e12a71f9229
parent7487b029fa110388e90fd092bf3c3b9a4dcee08b
RENDERING
14 files changed:
include/common.hpp
include/entities.hpp
main.cpp
shaders/new.frag
shaders/new.vert
src/common.cpp
src/entities.cpp
src/inventory.cpp
src/ui.cpp
src/world.cpp
ttf/atomics.TTF [new file with mode: 0644]
ttf/atomicsc.TTF [new file with mode: 0644]
ttf/yapix.ttf [new file with mode: 0644]
xml/playerSpawnHill1.xml