]> code.bitgloo.com Git - clyne/gamedev2.git/commit
Using polymorphism for world layer storage now, and added demo backdrops
authorAndy Belle-Isle <drumsetmonkey@gmail.com>
Tue, 8 Oct 2019 07:03:16 +0000 (03:03 -0400)
committerAndy Belle-Isle <drumsetmonkey@gmail.com>
Tue, 8 Oct 2019 07:03:16 +0000 (03:03 -0400)
commita422f32613441b5313e4a3bb0fab61f8cb87914c
tree0a6c8f17e6a8df0b6c377813fa700064f68ced93
parent5f53889d4357d8dba6e726ed38358eca96dbeb47
parent5b1c22529a946a782a8376de2b34c28348d078d1
Using polymorphism for world layer storage now, and added demo backdrops
14 files changed:
Assets/world/world1/layers/0/forestTileBack.png
Assets/world/world1/layers/deco/forestTileBack.png
Assets/world/world1/layers/deco/forestTileFront.png
Assets/world/world1/layers/deco/forestTileMid.png
Assets/world/world1/layers/deco/normal.png
Makefile
Scripts/init.lua
Scripts/world.lua
src/components/Physics.hpp
src/components/Position.hpp
src/render.cpp
src/script.cpp
src/world.cpp
src/world.hpp