]> code.bitgloo.com Git - clyne/gamedev2.git/commit
Started texture based world definitions
authorAndy Belle-Isle <drumsetmonkey@gmail.com>
Tue, 1 Oct 2019 06:01:20 +0000 (02:01 -0400)
committerAndy Belle-Isle <drumsetmonkey@gmail.com>
Tue, 1 Oct 2019 06:01:20 +0000 (02:01 -0400)
commita62d96ad0521b064e6ef61a6f80888e27966502b
treed56045d4330314d608c39b5b1f304a4b99f17975
parent5cceca5ec696e6626cea0ec07f9db1b28bb3b875
Started texture based world definitions
13 files changed:
Assets/world/world1/layers/0/hitbox.png [new file with mode: 0644]
Assets/world/world1/layers/0/normal.png [new file with mode: 0644]
Assets/world/world1/layers/0/texture.png [new file with mode: 0644]
Assets/world/world1/layers/1/hitbox.png [new file with mode: 0644]
Assets/world/world1/layers/1/normal.png [new file with mode: 0644]
Assets/world/world1/layers/1/texture.png [new file with mode: 0644]
Assets/world/world1/layers/deco/normal.png [new file with mode: 0644]
Assets/world/world1/layers/deco/texture.png [new file with mode: 0644]
Makefile
Scripts/world.lua
src/script.cpp
src/world.cpp
src/world.hpp