- found segfault when exiting game
- made string tokenizer for tokenizing strings
- messed with HLINE scaling, it's bad
+
+5/4/2016:
+=========
+
+ - began implementing event saving thing
+ - fixed fade transitions
+ - re-added click to speed up dialogs
+ - almost ready to add new draw stuff
+
--- /dev/null
+#ifndef BRICE_H_
+#define BRICE_H_
+
+#include <unordered_map>
+#include <string>
+#include <istream>
+#include <fstream>
+
+#include <common.hpp>
+
+class Brice {
+private:
+ std::unordered_map<std::string, std::string> ice;
+public:
+ Brice(void){}
+ ~Brice(void){}
+
+ std::string getValue(const std::string& id) const {
+ auto item = ice.find(id);
+ return (item == std::end(ice)) ? "" : item->second;
+ }
+
+ void addValue(const std::string &id, const std::string& value) {
+ ice.emplace(std::make_pair(id, value));
+ }
+
+ void save(void) const {
+ std::ofstream out ("brice.dat", std::ios::out | std::ios::binary);
+ std::string data = std::to_string(ice.size()) + '\n';
+
+ if (!out.is_open())
+ UserError("Cannot open brice data file");
+
+ for (const auto& i : ice) {
+ data.append(i.first + ',' );
+ data.append(i.second + '\n');
+ }
+
+ out.write(data.data(), data.size());
+ out.close();
+ }
+
+ void load(void) {
+ const std::string data = readFile("brice.dat");
+ }
+};
+
+#endif // BRICE_H_
** Includes section
** --------------------------------------------------------------------------*/
+#include <brice.hpp>
+
// local library includes
#include <tinyxml2.h>
using namespace tinyxml2;
} while ((oxml = oxml->NextSiblingElement()));
// run the dialog stuff
- ui::dialogBox(name, optstr, false, exml->GetText() + 1);
+ ui::dialogBox(name, optstr, false, exml->GetText() + 2);
ui::waitForDialog();
if (ui::dialogOptChosen)
static bool fadeEnable = false;
static bool fadeWhite = false;
static bool fadeFast = false;
-static unsigned int fadeIntensity = 0;
+static int fadeIntensity = 0;
bool inBattle = false;
Mix_Chunk *battleStart;
return;
}
- /*if (!typeOutDone) {
+ if (!typeOutDone) {
typeOutDone = true;
return;
- }*/
+ }
for(i=0;i<dialogOptText.size();i++) {
if (mouse.x > dialogOptText[i].second.x &&