+++ /dev/null
-#!/bin/bash
-
-idate=$(date +"%s" -r .git/index)
-odate=$(date +"%s" -r ./.updated)
-
-if (( $idate > $odate )); then
- echo "Project updated, building all..."
- make clean
- make -j4
- touch ./.updated
-else
- echo "Up to date, building..."
- make -j4
-fi
*/
void takeScreenshot(GLubyte *pixels);
-
- bool handleGLEvent(SDL_Event& e);
}
#endif // UI_HPP_
game::time::tick();
}
- while (!eventQueue.empty()) {
- game::events.emit<MainSDLEvent>(eventQueue.back());
- eventQueue.pop_back();
- }
+ auto clone = eventQueue;
+ eventQueue.clear();
+ for (auto& e : clone)
+ game::events.emit<MainSDLEvent>(e);
game::engine.update(game::time::getDeltaTime());
std::this_thread::sleep_for(1ms);
Render::render(fps);
SDL_Event e;
- while (SDL_PollEvent(&e)) {
- ui::handleGLEvent(e);
+ while (SDL_PollEvent(&e))
eventQueue.push_back(e);
- }
}
// on game end, get back together
fclose(bmp);
}
-
- bool handleGLEvent(SDL_Event& e) {
- switch (e.type) {
- case SDL_MOUSEBUTTONDOWN:
- if ((UISystem::isDialog() | pageTexReady) && (e.button.button & SDL_BUTTON_RIGHT))
- UISystem::advanceDialog();
- return true;
- break;
- default:
- break;
- }
-
- return false;
- }
}
using namespace ui;