]> code.bitgloo.com Git - clyne/gamedev2.git/commitdiff
Scaled up entities and stopped player from flashing
authorAndy Belle-Isle <drumsetmonkey@gmail.com>
Sun, 1 Sep 2019 23:19:06 +0000 (19:19 -0400)
committerAndy Belle-Isle <drumsetmonkey@gmail.com>
Sun, 1 Sep 2019 23:19:06 +0000 (19:19 -0400)
Scripts/init.lua
src/render.cpp
src/render.hpp

index 3e35da97bf4b71bf1840537eb0ded0ccebd9e8d7..9983c986d5cb2685d95bc21596ccef575c5ebb7e 100644 (file)
@@ -18,11 +18,11 @@ bird = {
         visible = true
     },
     Idle = function(self)
-        if (self.visibleTick >= 20) then
-            self.Render.visible = not self.Render.visible
-            self.visibleTick = 0
-        end
-        self.visibleTick = self.visibleTick + 1
+        --if (self.visibleTick >= 20) then
+        --    self.Render.visible = not self.Render.visible
+        --    self.visibleTick = 0
+        --end
+        --self.visibleTick = self.visibleTick + 1
     end,
     visibleTick = 0
 }
index 9355513a92dfa146a5f0582656ef6b9b2c63c43e..8e9cbdf933cc08bfc652df28e8a0fd4675e2be03 100644 (file)
@@ -63,6 +63,7 @@ void RenderSystem::update([[maybe_unused]] entityx::EntityManager& entities,
                                      );
 
     glm::mat4 model = glm::mat4(1.0f);
+    model = glm::scale(model, glm::vec3(2.0f));
 
     glUseProgram(s);
 
index 6362d6355e7b41f05f7a590d0cf15e87eca49300..5d3025cee0fd048e9dd48211cb8550c265b70931 100644 (file)
@@ -38,8 +38,8 @@ class RenderSystem : public entityx::System<RenderSystem>
 {
 private:
     constexpr static const char *title = "gamedev2";
-    constexpr static int width = 640;
-    constexpr static int height = 480;
+    constexpr static int width = 1280;
+    constexpr static int height = 720;
 
     std::unique_ptr<SDL_Window, void (*)(SDL_Window *)> window;
     SDL_GLContext context;