visible = true
},
Idle = function(self)
- if (self.visibleTick >= 20) then
- self.Render.visible = not self.Render.visible
- self.visibleTick = 0
- end
- self.visibleTick = self.visibleTick + 1
+ --if (self.visibleTick >= 20) then
+ -- self.Render.visible = not self.Render.visible
+ -- self.visibleTick = 0
+ --end
+ --self.visibleTick = self.visibleTick + 1
end,
visibleTick = 0
}
);
glm::mat4 model = glm::mat4(1.0f);
+ model = glm::scale(model, glm::vec3(2.0f));
glUseProgram(s);
{
private:
constexpr static const char *title = "gamedev2";
- constexpr static int width = 640;
- constexpr static int height = 480;
+ constexpr static int width = 1280;
+ constexpr static int height = 720;
std::unique_ptr<SDL_Window, void (*)(SDL_Window *)> window;
SDL_GLContext context;