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gamedev was started as a high school project between drumsetmonkey and tcsullivan, written in C++ and using SDL2/OpenGL. The goal of this project was to have a completed commercial-grade video game available for Linux and Windows users; the plan was to profit off the game once it and the engine were finished. Through the first year and a half of development we quickly learned that the game's engine would need the most focus, as we were starting from complete scratch. Due to this, there is no playable, plot-based game.
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However, the engine is still growing. Development has now slowed to a crawl with the start of our college lives, but changes will still be made every now and then. Maybe a true video game will eventually come out of this, but the engine will most likely always remain open source.
Build Requirements
* GLEW
* giflib
* lua (liblua linked into program)
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-Windows builds are done with msys2, 64-bit. The compiler must support C++17.
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+Windows builds are done with msys2, 64-bit. The compiler must support C++17.
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Build Preparation
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