fps=1000/deltaTime;
d=deltaTime;
debugDiv=0;
+ }else if(debugDiv%10==0){
rndy = player->loc.y;
}
- ui::putText(player->loc.x-SCREEN_WIDTH/2,SCREEN_HEIGHT-ui::fontSize,"FPS: %d\nD: %d G:%d\nRes: %ux%u\nE: %d\nPOS: (x)%.2f\n (y)%.2f",fps,d,player->ground,SCREEN_WIDTH,SCREEN_HEIGHT,entity.size(),player->loc.x,rndy);
+ ui::putText(player->loc.x-SCREEN_WIDTH/2,SCREEN_HEIGHT-ui::fontSize,"FPS: %d\nD: %d G:%d\nRes: %ux%u\nE: %d\nPOS: (x)%+.2f\n (y)%+.2f",
+ fps,d,player->ground,SCREEN_WIDTH,SCREEN_HEIGHT,entity.size(),player->loc.x,rndy);
}
ui::draw(); // Draw any UI elements if they need to be