]> code.bitgloo.com Git - clyne/gamedev.git/commitdiff
shit
authordrumsetmonkey <abelleisle@roadrunner.com>
Mon, 4 Jan 2016 02:46:03 +0000 (21:46 -0500)
committerdrumsetmonkey <abelleisle@roadrunner.com>
Mon, 4 Jan 2016 02:46:03 +0000 (21:46 -0500)
1  2 
Changelog
include/common.h
src/gameplay.cpp

diff --cc Changelog
index 18b918eb5b983dc9269d35a677769536df6cc8cc,c0d2b9e55ac2f8f9bb1d21fcc75a31932aa23d85..c14ead97cf2c7d235d9319c65e930e02ca6c51b2
+++ b/Changelog
        - imrpoved BGM handling
        - continued work on particles, made a fountain
        - added sanic
- <<<<<<< HEAD
- >>>>>>> 43bbcf02fd5e4e69a9aa521fa4cd572cc8675cf3
 +=======
        
        ~ Broke 5000 lines of code/doc, now with some file Doxygen'd
  
        - fixed fading bugs
        - continued fixing general game bugs
        - fixed structure spawn issues
- >>>>>>> e67bfdde0b7e15ac6bc29993a92a89a844474554
++=======
+ 12/15/2015:
+ ===========
+       - began/continued work on original player sprite
+       - began working on dirt textures
+ 12/16/2015:
+ ===========
+       - added more soundtracks
+       - completed dirt texturizing, improved ground shading
+       - checking files for potential divide by 0 errors, due to random floating point errors
+               still have floating point errors
+       - restarted work on real shading (GLSL stuffs)
+ 12/17/2015:
+ ===========
+       - continued work on player sprite
+       - continued work on GLSL shaders
+       - fixed NPC spawning world location stuff
+       - messed with threads/forks
+       - re-fixed/added indoor environment; fixed indoor background
+ 12/18/2015:
+ ===========
+       - upgraded development utilities
+       - began working on pages, made sprite and handler
+       - GLSL shaders are better
+       - redid theme_jazz
+ 12/21/2015:
+ ===========
+       - fixed dialog options issues, finished basic pages
+       - added World::getAvailableNPC() for easy quest assigner assigning
+       - added the Condition class, so that events and actions can be remembered by NPCs
+       - added functionality for multiple lights (GLSL)
index 31126d7a70503dfb38a3cada9ff31e081315713a,038bf42243f34785f0ce4b0ad0bf8d19dcb44d3c..5713c5677b7665dc4c57152259356680e0ae7c0e
@@@ -70,7 -70,7 +70,7 @@@ typedef struct
   * The desired width of the game window.
   */
  
--#define SCREEN_WIDTH  1024
++#define SCREEN_WIDTH  1280
  
  /**
   * The desired height of the game window.
index 70630dd9c07ab9e0ec19fd351997d20b473aaf91,7dbe98ebc9e08c4820be3d645261f7a2633e8911..518413626bb3515681b2a2b4265040780565213a
@@@ -115,11 -137,7 +137,12 @@@ void initEverything(void)
        worldSpawnHill3 = new World();
        worldSpawnHill3->generateFunc(1000,gen_worldSpawnHill3);
        worldSpawnHill3->setBackground(BG_FOREST);
 -      worldSpawnHill3->setBGM("assets/music/ozone.wav");
 +      worldSpawnHill3->setBGM("assets/music/embark.wav");
-       worldSpawnHill3->addMob(MS_TRIGGER,-500,0,worldSpawnHill3_itemGet);
-       worldSpawnHill3->addMob(MS_TRIGGER,0,0,worldSpawnHill3_itemSee);
++      //worldSpawnHill3->addMob(MS_TRIGGER,-500,0,worldSpawnHill3_itemGet);
++      //worldSpawnHill3->addMob(MS_TRIGGER,0,0,worldSpawnHill3_itemSee);
 +      worldSpawnHill3->addObject(FLASHLIGHT,false,"",-200,300);
-       worldSpawnHill3->addMob(MS_TRIGGER,400,0,worldSpawnHill3_leave);
++      //worldSpawnHill3->addMob(MS_TRIGGER,400,0,worldSpawnHill3_leave);
++
        worldSpawnHill3->addHole(800,1000);
        
        worldSpawnHill1->toRight = worldSpawnHill2;