for(int i=0;i<=entity.size();i++){
if(entity[i]->alive&&entity[i]->type == NPCT){
entity[i]->wander((rand()%120 + 30), &entity[i]->vel);
- if( pow((entity[i]->loc.x - player->loc.x),2) + pow((entity[i]->loc.y - player->loc.y),2) <= pow(40,2)){
- if(mx >= entity[i]->loc.x && mx <= entity[i]->loc.x + entity[i]->width && my >= entity[i]->loc.y && my <= entity[i]->loc.y + entity[i]->width)
+ if( pow((entity[i]->loc.x - player->loc.x),2) + pow((entity[i]->loc.y - player->loc.y),2) <= pow(35*HLINE,2)){
+ if(mx >= entity[i]->loc.x && mx <= entity[i]->loc.x + entity[i]->width && my >= entity[i]->loc.y && my <= entity[i]->loc.y + entity[i]->width && (SDL_GetMouseState(NULL, NULL) & SDL_BUTTON(SDL_BUTTON_RIGHT)))
entity[i]->interact();
}
}