a++;
}
}else if(invHover){
- static int highlight = 0;
+ static unsigned int highlight = 0;
std::cout << ui::mouse.x << "," << mouseStart.x << "," << mouseSel << std::endl;
if(!mouseSel){
mouseStart.x = ui::mouse.x;
}
if(ui::mouse.x < mouseStart.x){
highlight = (mouseStart.x - ui::mouse.x)/45;
- if(highlight<0)highlight=0;
+ //if(highlight<0)highlight=0;
if(SDL_GetMouseState(NULL, NULL) & SDL_BUTTON(SDL_BUTTON_RIGHT)){
sel = highlight;
mouseSel=false;