- adopted indent style: linuxxxx kernel
- began converting pointers to better things
- parentheses
+
+4/15/2016:
+==========
+
+ - fixed segfaults in inventory
+ - Andy learned how to use GDB
+ - fixed
std::cout << "drawing" << std::endl;
glEnable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D, itemtex[items[a].id]);
- glColor4f(1.0f, 1.0f, 1.0f, 1.0fa);
+ glColor4f(1.0f, 1.0f, 1.0f, 1.0f);
glBegin(GL_QUADS);
if (itemMap[items[a].id]->height > itemMap[items[a].id]->width) {
glTexCoord2i(0,1);glVertex2i(r.end.x-((itemWide/2)*((float)itemMap[items[a].id]->width/(float)itemMap[items[a].id]->height)), r.end.y-(itemWide/2));