-<<<<<<< HEAD
#include <iostream>
#include "SDL.h"
#include "SDL_opengl.h"
const float sh = SCREEN_HEIGHT;
const float sw = SCREEN_WIDTH;
-#include "gameHeader.h"
-
-
int main(int argc, char** argv){
//runs startup procedures
if(SDL_Init(SDL_INIT_VIDEO) < 0){
//update window
SDL_UpdateWindowSurface(window);
- configRender();
- gameLoop();
}
}
SDL_DestroyWindow(window);
SDL_Quit();
return 0;
-=======
-#include <stdio.h>
-#include <SDL2/SDL.h>
-
-int main(int argc,char **argv){
- puts("Hello, world!");
- return 0;
->>>>>>> origin/master
}