sp.offset_tex.x + sp.size_tex.x, sp.offset_tex.y,
sp.offset_tex.x + sp.size_tex.x, sp.offset_tex.y + sp.size_tex.y,
+ sp.offset_tex.x, sp.offset_tex.y,
sp.offset_tex.x + sp.size_tex.x, sp.offset_tex.y + sp.size_tex.y,
- sp.offset_tex.x, sp.offset_tex.y + sp.size_tex.y,
- sp.offset_tex.x, sp.offset_tex.y};
-
-
+ sp.offset_tex.x, sp.offset_tex.y + sp.size_tex.y};
+
GLfloat coords[] = {loc.x, loc.y, visible.z + its,
loc.x + size.x, loc.y, visible.z + its,
loc.x + size.x, loc.y + size.y, visible.z + its,
- loc.x + size.x, loc.y + size.y, visible.z + its,
- loc.x, loc.y + size.y, visible.z + its,
- loc.x, loc.y, visible.z + its};
+ loc.x, loc.y, visible.z + its,
+ loc.x + size.x, loc.y + size.y, visible.z + its,
+ loc.x, loc.y + size.y, visible.z + its};
// make the entity hit flash red