]> code.bitgloo.com Git - clyne/gamedev.git/commitdiff
Better triangles for entities
authordrumsetmonkey <abelleisle@roadrunner.com>
Thu, 16 Mar 2017 01:18:15 +0000 (21:18 -0400)
committerdrumsetmonkey <abelleisle@roadrunner.com>
Thu, 16 Mar 2017 01:18:15 +0000 (21:18 -0400)
src/components.cpp

index af746abc0f7c6034c15d1c819ee1d0f148ab41b7..dcb123ee45ea680720c9727fc6a9df84acf97c2d 100644 (file)
@@ -144,18 +144,17 @@ void RenderSystem::render(void)
                                                                   sp.offset_tex.x + sp.size_tex.x, sp.offset_tex.y,
                                                                   sp.offset_tex.x + sp.size_tex.x, sp.offset_tex.y + sp.size_tex.y,
 
+                                                                  sp.offset_tex.x,                             sp.offset_tex.y,
                                                                   sp.offset_tex.x + sp.size_tex.x, sp.offset_tex.y + sp.size_tex.y,
-                                                                  sp.offset_tex.x,                             sp.offset_tex.y + sp.size_tex.y,
-                                                                  sp.offset_tex.x,                             sp.offset_tex.y};
-
-
+                                                                  sp.offset_tex.x,                             sp.offset_tex.y + sp.size_tex.y};
+                       
                        GLfloat coords[] = {loc.x,                      loc.y,                  visible.z + its,
                                                                loc.x + size.x, loc.y,                  visible.z + its,
                                                                loc.x + size.x, loc.y + size.y, visible.z + its,
 
-                                                               loc.x + size.x, loc.y + size.y, visible.z + its,
-                                                               loc.x,                  loc.y + size.y, visible.z + its,
-                                                               loc.x,                  loc.y,                  visible.z + its};
+                                                               loc.x,                  loc.y,                  visible.z + its,
+                                                               loc.x + size.x, loc.y + size.y, visible.z + its,
+                                                               loc.x,                  loc.y + size.y, visible.z + its};
 
 
                        // make the entity hit flash red