<!--##########-->
<!-- WEAPONS -->
-<item name="Wood Sword" type="Sword" damage="3" maxStackSize="1" sound="assets/sounds/longSwing.wav" sprite="assets/items/SWORD_WOOD.png" />
-<item name="Hunters Bow" type="Bow" damage="2" maxStackSize="1" sprite="assets/items/bow.png"/>
+<item name="Wood Sword" type="Sword" damage="3" maxStackSize="1" sound="assets/sounds/longSwing.wav" sprite="assets/items/SWORD_WOOD.png" cooldown="250" />
+<item name="Hunters Bow" type="Bow" damage="2" maxStackSize="1" sprite="assets/items/bow.png" cooldown="600" />
<item name="Arrow" type="Arrow" damage="1" maxStackSize="99" sprite="assets/items/arrow_crude.png"/>
<!-- UTILITIES -->
}
}
- /*cool.store(false);
- std::thread([&](void) {
- std::this_thread::sleep_for(std::chrono::milliseconds(uie.item->cooldown));
+ cool.store(false);
+ std::thread([&](unsigned int ms) {
+ std::this_thread::sleep_for(std::chrono::milliseconds(ms));
cool.store(true);
- }).detach();*/
+ }, uie.item->cooldown).detach();
}
}
<structure type="1" position="300.0,100.0"/>
<structure inside="bobshouse.xml" type="1" position="10.0,100.0"/>
<skirl />
+ <skirl />
</World>
<Dialog name="Bob">
</frame>
</Sprite>
<Direction />
- <Health value="200" />
+ <Health value="500" />
<Solid />
<Physics />
<Name value="SKIRL" />