]> code.bitgloo.com Git - clyne/gamedev2.git/commitdiff
Added player and rabbit textures
authorAndy Belle-Isle <drumsetmonkey@gmail.com>
Sun, 1 Sep 2019 23:12:32 +0000 (19:12 -0400)
committerAndy Belle-Isle <drumsetmonkey@gmail.com>
Sun, 1 Sep 2019 23:12:32 +0000 (19:12 -0400)
Assets/player.png [new file with mode: 0644]
Assets/rabbit.png [new file with mode: 0644]
Scripts/init.lua

diff --git a/Assets/player.png b/Assets/player.png
new file mode 100644 (file)
index 0000000..570bc8e
Binary files /dev/null and b/Assets/player.png differ
diff --git a/Assets/rabbit.png b/Assets/rabbit.png
new file mode 100644 (file)
index 0000000..2920c0b
Binary files /dev/null and b/Assets/rabbit.png differ
index 3c9cf80c3650d8f55c56a7bcebeabaf06192f1d0..3e35da97bf4b71bf1840537eb0ded0ccebd9e8d7 100644 (file)
@@ -14,7 +14,7 @@ bird = {
         print("Bird spawn")
     end,
     Render = {
-        texture = "Assets/cat.png",
+        texture = "Assets/player.png",
         visible = true
     },
     Idle = function(self)
@@ -58,7 +58,7 @@ animal = {
         y = 0.0
     },
     Render = {
-        texture = "Assets/cat.png",
+        texture = "Assets/rabbit.png",
         visible = true
     },
     Idle = function(self)