]> code.bitgloo.com Git - clyne/entityx.git/commitdiff
More README udpates.
authorAlec Thomas <alec@swapoff.org>
Mon, 9 Feb 2015 00:59:48 +0000 (11:59 +1100)
committerAlec Thomas <alec@swapoff.org>
Mon, 9 Feb 2015 00:59:48 +0000 (11:59 +1100)
README.md

index ac9c14c2a287bde65808c74db5900eb9716d6736..f4488858299ffc7729ad9d1a3eb60b41cadb2be2 100644 (file)
--- a/README.md
+++ b/README.md
@@ -109,7 +109,7 @@ entity.destroy();
 
 The general idea with the EntityX interpretation of ECS is to have as little logic in components as possible. All logic should be contained in Systems.
 
-To that end Components are typically [POD types](http://en.wikipedia.org/wiki/Plain_Old_Data_Structures) consisting of self-contained sets of related data. Implementations are [curiously recurring template pattern](http://en.wikipedia.org/wiki/Curiously_recurring_template_pattern) (CRTP) subclasses of `entityx::Component<T>`.
+To that end Components are typically [POD types](http://en.wikipedia.org/wiki/Plain_Old_Data_Structures) consisting of self-contained sets of related data. Components can be any user defined struct/class.
 
 #### Creating components