From: drumsetmonkey Date: Mon, 2 Nov 2015 13:52:36 +0000 (-0500) Subject: Added new project for lighting test X-Git-Url: https://code.bitgloo.com/?a=commitdiff_plain;h=07d73ea992641198a887f000bf44b874c8e11574;p=clyne%2Fgamedev.git Added new project for lighting test --- 07d73ea992641198a887f000bf44b874c8e11574 diff --cc include/common.h index 0e4373b,25d5abf..b0ffec7 --- a/include/common.h +++ b/include/common.h @@@ -23,6 -24,11 +24,12 @@@ #include #include ++ + #ifdef __WIN32__ + typedef unsigned int uint; + #undef near + #endif + /* * Include file headers */ diff --cc main.cpp index 848d80f,bea3fd3..e0d195f --- a/main.cpp +++ b/main.cpp @@@ -728,18 -742,6 +742,21 @@@ void render() currentWorld->draw(player); #ifdef SHADERS ++<<<<<<< Updated upstream + glUseProgramObjectARB(shaderProgram); + glUniform2f(glGetUniformLocation(shaderProgram, "lightLocation"), 640,100); + glUniform3f(glGetUniformLocation(shaderProgram, "lightColor"), 1,1,1); + glUniform1f(glGetUniformLocation(shaderProgram, "lightStrength"), 100 + (1000-(shade*10))); + std::cout << 100 + (1000-(shade*10)) << std::endl; + //glBlendFunc(GL_ONE, GL_ONE); + #endif //SHADERS + + glColor4ub(0,0,0,200); + glRectf(offset.x-SCREEN_WIDTH/2,0,offset.x+SCREEN_WIDTH/2,SCREEN_HEIGHT); + + #ifdef SHADERS ++======= ++>>>>>>> Stashed changes glUseProgramObjectARB(0); #endif //SHADERS