From: drumsetmonkey Date: Tue, 15 Dec 2015 02:45:25 +0000 (-0500) Subject: Shit X-Git-Url: https://code.bitgloo.com/?a=commitdiff_plain;h=426809972df04eebb4702432c352b8e7d88f792d;p=clyne%2Fgamedev.git Shit --- 426809972df04eebb4702432c352b8e7d88f792d diff --cc Changelog index 61dee12,44e0bfc..0a44904 --- a/Changelog +++ b/Changelog @@@ -387,4 -387,24 +387,28 @@@ - continued to document header files through doxygen - added border to dialogBox - fix entity movement handling; npcs stop when you talk to them - - added sword animation? ++<<<<<<< HEAD ++ - added sword animation? ++======= + - added sword animation? + + 12/9/2015, + 12/10/2015: + =========== + + - added sound effects + - fixed disappearing building + - began actually plotting areas + - fixed layer switching-ish + - added passive dialogs + - began working on particles stuffses + - improved village spawning + + 12/11/2015: + =========== + + - plotted out a tutorial-ish area in game + - imrpoved BGM handling + - continued work on particles, made a fountain + - added sanic ++>>>>>>> 43bbcf02fd5e4e69a9aa521fa4cd572cc8675cf3 diff --cc assets/items/flashlight_off.png index 0000000,0000000..8f6f204 new file mode 100644 Binary files differ diff --cc config/items.h index 1bd9111,9012ff6..ee1024c --- a/config/items.h +++ b/config/items.h @@@ -29,10 -29,10 +29,10 @@@ ID PLAYER_BA ID FLASHLIGHT NAME "Flashlight" TYPE TOOL -- WIDTH HLINE*2 -- HEIGHT HLINE*4 ++ WIDTH HLINE*4 ++ HEIGHT HLINE*8 STACKSIZE 1 -- TEX "assets/items/ITEM_TEST.png" ++ TEX "assets/items/flashlight_off.png" ENI ID SWORD_WOOD diff --cc src/gameplay.cpp index 856b397,74414d7..a9d29c4 --- a/src/gameplay.cpp +++ b/src/gameplay.cpp @@@ -57,88 -63,70 +63,70 @@@ void worldSpawnHill3_itemSee(Mob *calle callee->alive = false; } - float playerSpawnHillFunc(float x){ - return (float)(pow(2,(-x+200)/5) + 80); + void worldSpawnHill3_leave(Mob *callee){ + ui::dialogBox("B-) ",NULL,true,"Now jump in this hole, and let your journey begin :)"); + callee->alive = false; } - static World *test; - static World *playerSpawnHill; - static IndoorWorld *iw; + /* + * new world + * gen + * setbackground + * setbgm + * add... + * + */ - void destroyEverything(void); + /* + * World definitions + */ + + static World *worldSpawnHill1; + static World *worldSpawnHill2; + static World *worldSpawnHill3; + /* + * initEverything() start + */ + + void destroyEverything(void); void initEverything(void){ - //FILE *load; - - /* - * World creation: - */ - - test=new World(); - - test->generate(SCREEN_WIDTH*2); - test->setBackground(BG_FOREST); - test->setBGM("assets/music/embark.wav"); - - test->addHole(100,150); - test->addLayer(400); - - playerSpawnHill=new World(); - playerSpawnHill->setBackground(BG_FOREST); - playerSpawnHill->setBGM("assets/music/embark.wav"); - - /*if((load=fopen("world.dat","rb"))){ - playerSpawnHill->load(load); - fclose(load); - }else{*/ - playerSpawnHill->generateFunc(1280,playerSpawnHillFunc); - //} - - /* - * Setup the current world, making the player initially spawn in `test`. - */ - - currentWorld=playerSpawnHill; - - playerSpawnHill->toRight=test; - test->toLeft=playerSpawnHill; - - /* - * Create the player. - */ + + worldSpawnHill1 = new World(); + worldSpawnHill1->generateFunc(400,gen_worldSpawnHill1); + worldSpawnHill1->setBackground(BG_FOREST); + worldSpawnHill1->setBGM("assets/music/embark.wav"); + worldSpawnHill1->addMob(MS_TRIGGER,0,0,worldSpawnHill1_hillBlock); + + worldSpawnHill2 = new World(); + worldSpawnHill2->generate(700); + worldSpawnHill2->setBackground(BG_FOREST); + worldSpawnHill2->setBGM("assets/music/embark.wav"); + worldSpawnHill2->addMob(MS_TRIGGER,-400,0,worldSpawnHill2_infoSprint); - player=new Player(); - player->spawn(-1000,200); + worldSpawnHill3 = new World(); + worldSpawnHill3->generateFunc(1000,gen_worldSpawnHill3); + worldSpawnHill3->setBackground(BG_FOREST); + worldSpawnHill3->setBGM("assets/music/embark.wav"); + worldSpawnHill3->addMob(MS_TRIGGER,-500,0,worldSpawnHill3_itemGet); + worldSpawnHill3->addMob(MS_TRIGGER,0,0,worldSpawnHill3_itemSee); - worldSpawnHill3->addObject(TEST_ITEM,false,"",-200,300); ++ worldSpawnHill3->addObject(FLASHLIGHT,false,"",-200,300); + worldSpawnHill3->addMob(MS_TRIGGER,400,0,worldSpawnHill3_leave); + worldSpawnHill3->addHole(800,1000); - /* - * Create a structure (this will create villagers when spawned). - */ + worldSpawnHill1->toRight = worldSpawnHill2; + worldSpawnHill2->toLeft = worldSpawnHill1; - iw=new IndoorWorld(); - iw->setBackground(BG_WOODHOUSE); - iw->generate(200); - iw->addMob(MS_TRIGGER,0,0,CUTSCENEEE2); + worldSpawnHill2->toRight = worldSpawnHill3; + worldSpawnHill3->toLeft = worldSpawnHill2; - /* - * Spawn some entities. - */ - - playerSpawnHill->addMob(MS_TRIGGER,player->loc.x,0,story); - - playerSpawnHill->addStructure(STRUCTURET,(rand()%120*HLINE),100,test,iw); - playerSpawnHill->addMob(MS_TRIGGER,-1300,0,CUTSCENEEE); + currentWorld = worldSpawnHill1; - playerSpawnHill->addObject(SWORD_WOOD, false, "", 480,200); - playerSpawnHill->addObject(FLASHLIGHT, false, "", 500,200); - playerSpawnHill->addObject(PLAYER_BAG, false, "", 520,200); - playerSpawnHill->addObject(TEST_ITEM, false, "", 540,200); + player = new Player(); + player->spawn(200,100); - test->addMob(MS_RABBIT,200,100); - test->addMob(MS_BIRD,-500,500); + currentWorld->bgmPlay(NULL); - playerSpawnHill->npc[0]->addAIFunc(giveTestQuest,false); - - currentWorld->bgmPlay(); atexit(destroyEverything); }