From: drumsetmonkey Date: Mon, 4 Jan 2016 02:46:03 +0000 (-0500) Subject: shit X-Git-Url: https://code.bitgloo.com/?a=commitdiff_plain;h=5c7c99ac5fe1158adbdf0469fb36ddd153511f5d;p=clyne%2Fgamedev.git shit --- 5c7c99ac5fe1158adbdf0469fb36ddd153511f5d diff --cc Changelog index 18b918e,c0d2b9e..c14ead9 --- a/Changelog +++ b/Changelog @@@ -411,9 -408,6 +411,7 @@@ - imrpoved BGM handling - continued work on particles, made a fountain - added sanic - <<<<<<< HEAD - >>>>>>> 43bbcf02fd5e4e69a9aa521fa4cd572cc8675cf3 +======= ~ Broke 5000 lines of code/doc, now with some file Doxygen'd @@@ -426,4 -420,43 +424,44 @@@ - fixed fading bugs - continued fixing general game bugs - fixed structure spawn issues - >>>>>>> e67bfdde0b7e15ac6bc29993a92a89a844474554 ++======= + + 12/15/2015: + =========== + + - began/continued work on original player sprite + - began working on dirt textures + + 12/16/2015: + =========== + + - added more soundtracks + - completed dirt texturizing, improved ground shading + - checking files for potential divide by 0 errors, due to random floating point errors + still have floating point errors + - restarted work on real shading (GLSL stuffs) + + 12/17/2015: + =========== + + - continued work on player sprite + - continued work on GLSL shaders + - fixed NPC spawning world location stuff + - messed with threads/forks + - re-fixed/added indoor environment; fixed indoor background + + 12/18/2015: + =========== + + - upgraded development utilities + - began working on pages, made sprite and handler + - GLSL shaders are better + - redid theme_jazz + + 12/21/2015: + =========== + + - fixed dialog options issues, finished basic pages + - added World::getAvailableNPC() for easy quest assigner assigning + - added the Condition class, so that events and actions can be remembered by NPCs + - added functionality for multiple lights (GLSL) diff --cc include/common.h index 31126d7,038bf42..5713c56 --- a/include/common.h +++ b/include/common.h @@@ -70,7 -70,7 +70,7 @@@ typedef struct * The desired width of the game window. */ --#define SCREEN_WIDTH 1024 ++#define SCREEN_WIDTH 1280 /** * The desired height of the game window. diff --cc src/gameplay.cpp index 70630dd,7dbe98e..5184136 --- a/src/gameplay.cpp +++ b/src/gameplay.cpp @@@ -115,11 -137,7 +137,12 @@@ void initEverything(void) worldSpawnHill3 = new World(); worldSpawnHill3->generateFunc(1000,gen_worldSpawnHill3); worldSpawnHill3->setBackground(BG_FOREST); - worldSpawnHill3->setBGM("assets/music/ozone.wav"); + worldSpawnHill3->setBGM("assets/music/embark.wav"); - worldSpawnHill3->addMob(MS_TRIGGER,-500,0,worldSpawnHill3_itemGet); - worldSpawnHill3->addMob(MS_TRIGGER,0,0,worldSpawnHill3_itemSee); ++ //worldSpawnHill3->addMob(MS_TRIGGER,-500,0,worldSpawnHill3_itemGet); ++ //worldSpawnHill3->addMob(MS_TRIGGER,0,0,worldSpawnHill3_itemSee); + worldSpawnHill3->addObject(FLASHLIGHT,false,"",-200,300); - worldSpawnHill3->addMob(MS_TRIGGER,400,0,worldSpawnHill3_leave); ++ //worldSpawnHill3->addMob(MS_TRIGGER,400,0,worldSpawnHill3_leave); ++ worldSpawnHill3->addHole(800,1000); worldSpawnHill1->toRight = worldSpawnHill2;