From: drumsetmonkey Date: Thu, 16 Mar 2017 01:18:15 +0000 (-0400) Subject: Better triangles for entities X-Git-Url: https://code.bitgloo.com/?a=commitdiff_plain;h=9b0c9df77ad5ba97ffc8d591c8f8aa20ba09cd90;p=clyne%2Fgamedev.git Better triangles for entities --- diff --git a/src/components.cpp b/src/components.cpp index af746ab..dcb123e 100644 --- a/src/components.cpp +++ b/src/components.cpp @@ -144,18 +144,17 @@ void RenderSystem::render(void) sp.offset_tex.x + sp.size_tex.x, sp.offset_tex.y, sp.offset_tex.x + sp.size_tex.x, sp.offset_tex.y + sp.size_tex.y, + sp.offset_tex.x, sp.offset_tex.y, sp.offset_tex.x + sp.size_tex.x, sp.offset_tex.y + sp.size_tex.y, - sp.offset_tex.x, sp.offset_tex.y + sp.size_tex.y, - sp.offset_tex.x, sp.offset_tex.y}; - - + sp.offset_tex.x, sp.offset_tex.y + sp.size_tex.y}; + GLfloat coords[] = {loc.x, loc.y, visible.z + its, loc.x + size.x, loc.y, visible.z + its, loc.x + size.x, loc.y + size.y, visible.z + its, - loc.x + size.x, loc.y + size.y, visible.z + its, - loc.x, loc.y + size.y, visible.z + its, - loc.x, loc.y, visible.z + its}; + loc.x, loc.y, visible.z + its, + loc.x + size.x, loc.y + size.y, visible.z + its, + loc.x, loc.y + size.y, visible.z + its}; // make the entity hit flash red