From: drumsetmonkey Date: Tue, 1 Dec 2015 13:33:58 +0000 (-0500) Subject: Updated event handling speed X-Git-Url: https://code.bitgloo.com/?a=commitdiff_plain;h=ba8bca00461fb47b14fa9fba7d4c85bb78d8c7e8;p=clyne%2Fgamedev.git Updated event handling speed --- diff --git a/include/ui.h b/include/ui.h index c3c8940..51b5c19 100644 --- a/include/ui.h +++ b/include/ui.h @@ -76,7 +76,6 @@ namespace ui { /* * Handle keyboard/mouse events. */ - void handleEvents(void); /* diff --git a/main.cpp b/main.cpp index 26c44f8..f1ede46 100644 --- a/main.cpp +++ b/main.cpp @@ -495,6 +495,7 @@ void mainLoop(void){ /* * Run the logic handler if MSEC_PER_TICK milliseconds have passed. */ + ui::handleEvents(); if(prevPrevTime + MSEC_PER_TICK <= currentTime){ logic(); prevPrevTime = currentTime; @@ -809,7 +810,7 @@ void logic(){ /* * Handle user input (keyboard & mouse). */ - ui::handleEvents(); + //ui::handleEvents(); /* * Run the world's detect function. This handles the physics of the player and any entities