From: Clyne Sullivan Date: Thu, 17 Sep 2015 13:22:45 +0000 (-0400) Subject: shit X-Git-Url: https://code.bitgloo.com/?a=commitdiff_plain;h=c38029fa3d4fd7488c2bd9236eec86aff4448314;p=clyne%2Fgamedev.git shit --- diff --git a/Makefile b/Makefile index 7b8b834..70f15c7 100644 --- a/Makefile +++ b/Makefile @@ -1,6 +1,6 @@ -FLAGS_LINUX = -lGL -lSDL2_image -lfreetype -FLAGS_WIN32 = -lopengl32 -lmingw32 -lSDL2_Image -lfreetype -FLAGS = -m32 -std=c++11 -Iinclude -Iinclude/freetype2 -Wall -Werror -lSDL2main -lSDL2 +FLAGS_LINUX = -lGL -lSDL2_image +FLAGS_WIN32 = -lopengl32 -lmingw32 -lSDL2_Image +FLAGS = -m32 -std=c++11 -Iinclude -lSDL2main -lSDL2 all: @g++ src/*.cpp -o main $(FLAGS_LINUX) $(FLAGS) diff --git a/README.md b/README.md deleted file mode 100644 index d4e4273..0000000 --- a/README.md +++ /dev/null @@ -1,3 +0,0 @@ -# gamedev - -gamedev is a high school project between drumsetmonkey and tcsullivan written in C++ and using SDL2/OpenGL. The goal of this project is to have a completed commercial-grade video game available to Windows and Linux users. The game is planned to have a price, and once the game reaches its final stages it will become closed source (however, what was uploaded will stay for others to use as a resource). diff --git a/SDL2.dll b/SDL2.dll deleted file mode 100644 index 18d707f..0000000 Binary files a/SDL2.dll and /dev/null differ diff --git a/SDL2_image.dll b/SDL2_image.dll deleted file mode 100644 index 6bad4d2..0000000 Binary files a/SDL2_image.dll and /dev/null differ diff --git a/doc/Entity.htm b/doc/Entity.htm deleted file mode 100644 index 87cf4f1..0000000 --- a/doc/Entity.htm +++ /dev/null @@ -1,82 +0,0 @@ - - - - - - -

Entity Types

-
-

How it works: (Click the words)

- - -
- - -

- Subtypes with negative IDS have non-standard traits ie: infinite health, doors can be destroyed with a weapon, spawn points, etc...

- - -

- Subtype 0 is always the base version of that entity, all other ID's are variations

- - -

- Since the subtype is not 0, this entity is a subversion (modified traits) of that version

-
-
- - - -
- - -

- village spawns a center of the village which spawns a variety of buildings and NPCS

- - -

- Castle - Not yet emplemented

-
-
- - - -

- Player

-
- - - -
- - -

- Villagers are spawned with the village spawn point
- The base villagers and the role-assigned villagers with no task with just talk with the player

- - -

- The merchant will try to trade the player certain objects for either money or other items of similar worth

-
-
- - - - - diff --git a/doc/Quest.htm b/doc/Quest.htm deleted file mode 100644 index 5492f16..0000000 --- a/doc/Quest.htm +++ /dev/null @@ -1,64 +0,0 @@ - - - - Quest - - - -

Quest

-
-

Description

-

Quest.h provides quest functionality, including the master list of quests and methods for the player to access them.

-
-

Macros

-
#define QUEST_LIMIT 5
- #define TOTAL_QUESTS 1 -
- -

class Quest

-
public:
- char *title,*desc;
- unsigned int xp;
- Quest();
- Quest(const char *t,const char *d,unsigned int x);
- ~Quest(); -
- -

class QuestHandler

-
private:
- unsigned char ccnt;
- Quest *current[QUEST_LIMIT];
-public:
- QuestHandler();
- int assign(const char *t);
- int drop(const char *t);
- int finish(const char *t);
-
-