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clyne [Mon, 2 Sep 2019 23:01:41 +0000 (19:01 -0400)]
Trying this out
Andy Belle-Isle [Mon, 2 Sep 2019 19:40:45 +0000 (15:40 -0400)]
Removed frequent Lua updates
Andy Belle-Isle [Mon, 2 Sep 2019 05:52:56 +0000 (01:52 -0400)]
Fixed flipped texture normals being displayed properly in shaders
Andy Belle-Isle [Mon, 2 Sep 2019 05:42:36 +0000 (01:42 -0400)]
Changed Lua Idle function names
Andy Belle-Isle [Mon, 2 Sep 2019 05:05:57 +0000 (01:05 -0400)]
Added Lua update function that allows certain entities to update every loop
Andy Belle-Isle [Mon, 2 Sep 2019 04:15:35 +0000 (00:15 -0400)]
Made lighting a bit softer
Andy Belle-Isle [Mon, 2 Sep 2019 04:08:38 +0000 (00:08 -0400)]
Added LIGHTING
Andy Belle-Isle [Mon, 2 Sep 2019 04:08:25 +0000 (00:08 -0400)]
Added rock asset+normal and cat normal (kinda broken)
Andy Belle-Isle [Sun, 1 Sep 2019 23:19:06 +0000 (19:19 -0400)]
Scaled up entities and stopped player from flashing
Andy Belle-Isle [Sun, 1 Sep 2019 23:12:32 +0000 (19:12 -0400)]
Added player and rabbit textures
Andy Belle-Isle [Sun, 1 Sep 2019 23:03:00 +0000 (19:03 -0400)]
Merge branch 'master' of https://github.com/tcsullivan/gamedev2
Andy Belle-Isle [Sun, 1 Sep 2019 23:02:49 +0000 (19:02 -0400)]
THE CAT IS BACK
Andy Belle-Isle [Sun, 1 Sep 2019 23:02:29 +0000 (19:02 -0400)]
Added SOIL for OpenGL texture loading
Clyne Sullivan [Sun, 1 Sep 2019 21:24:01 +0000 (17:24 -0400)]
fix player keys...
Clyne Sullivan [Sun, 1 Sep 2019 18:47:15 +0000 (14:47 -0400)]
Make allll tabs spaces
Clyne Sullivan [Sun, 1 Sep 2019 18:45:42 +0000 (14:45 -0400)]
made all formatting match
clyne [Sun, 1 Sep 2019 16:58:59 +0000 (12:58 -0400)]
Oops, swap left and right player movement
tcsullivan [Sun, 1 Sep 2019 16:56:49 +0000 (12:56 -0400)]
added player system; player moves left and right
Andy Belle-Isle [Sun, 1 Sep 2019 06:27:33 +0000 (02:27 -0400)]
Spread out the entities a bit on the test triangle screen
Andy Belle-Isle [Sun, 1 Sep 2019 06:24:21 +0000 (02:24 -0400)]
All 3 entities now play with idle functions and rendering a bit SUPER BETA
Andy Belle-Isle [Sun, 1 Sep 2019 06:23:49 +0000 (02:23 -0400)]
Added cat texture for testing later
Andy Belle-Isle [Sun, 1 Sep 2019 05:25:14 +0000 (01:25 -0400)]
Game loop now updates position every tick, and added circular movement to dog
Andy Belle-Isle [Sun, 1 Sep 2019 03:36:23 +0000 (23:36 -0400)]
Makefile updated to support OpenGL and GLEW
Andy Belle-Isle [Sun, 1 Sep 2019 03:36:00 +0000 (23:36 -0400)]
Modified WindowSystem into full render system
This is does because EntityX doesn't guarantee system initialization order
Andy Belle-Isle [Sun, 1 Sep 2019 03:33:25 +0000 (23:33 -0400)]
Added basic shader files
Andy Belle-Isle [Sat, 31 Aug 2019 20:09:41 +0000 (16:09 -0400)]
Merge branch 'master' of https://github.com/tcsullivan/gamedev2
Andy Belle-Isle [Sat, 31 Aug 2019 20:09:39 +0000 (16:09 -0400)]
Forgot to add Velocity component binding to Lua, added
Clyne Sullivan [Sat, 31 Aug 2019 18:31:56 +0000 (14:31 -0400)]
cleaned Makefile output
Andy Belle-Isle [Sat, 31 Aug 2019 07:17:16 +0000 (03:17 -0400)]
Upon spawning, automatically call Entity Init function if it exists
Andy Belle-Isle [Sat, 31 Aug 2019 05:22:14 +0000 (01:22 -0400)]
Added velocity component, and force add component dependencies when they don't exist
Andy Belle-Isle [Sat, 31 Aug 2019 04:40:21 +0000 (00:40 -0400)]
Lua spawned entities have "Idle" function
Every entity spawned from Lua is given the "Scripted" component,
this component holds onto the Entities master table and it's idle
function
Andy [Fri, 30 Aug 2019 15:01:15 +0000 (11:01 -0400)]
Added IdleFunc components to entities, this will be assigned to all entities no matter what, even if the idle func is empty
Andy Belle-Isle [Fri, 30 Aug 2019 04:48:29 +0000 (00:48 -0400)]
Added sol2 to linguist ignored library list
Andy Belle-Isle [Fri, 30 Aug 2019 04:45:36 +0000 (00:45 -0400)]
Forget what I said, I just need to change git attributes to mark for vendor
Andy Belle-Isle [Fri, 30 Aug 2019 04:29:45 +0000 (00:29 -0400)]
Updated libraries listed in README
Andy Belle-Isle [Fri, 30 Aug 2019 04:19:31 +0000 (00:19 -0400)]
Renamed lib to deps so github will ignore it for language stats
Andy Belle-Isle [Fri, 30 Aug 2019 04:14:27 +0000 (00:14 -0400)]
Added Name and Render components to Lua
Andy Belle-Isle [Fri, 30 Aug 2019 04:14:07 +0000 (00:14 -0400)]
Created very basic render component
Andy Belle-Isle [Fri, 30 Aug 2019 04:13:51 +0000 (00:13 -0400)]
Created name component
Andy Belle-Isle [Fri, 30 Aug 2019 00:57:06 +0000 (20:57 -0400)]
Fixed header in makefile
Andy Belle-Isle [Fri, 30 Aug 2019 00:55:19 +0000 (20:55 -0400)]
Refactored script system code and added license headers
Andy Belle-Isle [Fri, 30 Aug 2019 00:02:35 +0000 (20:02 -0400)]
Replaced LuaBridge with sol2 and completely encapsulated scripting within script system
Andy [Thu, 29 Aug 2019 17:07:45 +0000 (13:07 -0400)]
Started creating scripting library/namespace and added sol2 for interfacing
Andy Belle-Isle [Thu, 29 Aug 2019 05:39:40 +0000 (01:39 -0400)]
Created (very messy) script system
Andy Belle-Isle [Thu, 29 Aug 2019 03:45:35 +0000 (23:45 -0400)]
Can now create entities using Lua scripting
tcsullivan [Wed, 28 Aug 2019 19:35:04 +0000 (15:35 -0400)]
transition to game engine
Andy Belle-Isle [Wed, 28 Aug 2019 04:57:57 +0000 (00:57 -0400)]
Added LuaBridge support
Andy Belle-Isle [Tue, 27 Aug 2019 04:24:05 +0000 (00:24 -0400)]
Created basic init script
Andy Belle-Isle [Tue, 27 Aug 2019 03:11:30 +0000 (23:11 -0400)]
Fixed Makefile to be fully recursive
tcsullivan [Mon, 26 Aug 2019 23:08:18 +0000 (19:08 -0400)]
created a window class
Andy [Mon, 26 Aug 2019 21:43:12 +0000 (17:43 -0400)]
Made lua binding c++17 compatible
Andy [Mon, 26 Aug 2019 18:46:32 +0000 (14:46 -0400)]
Started lua->entityx binding
Created type converter to-and-from Lua and C
tcsullivan [Sun, 25 Aug 2019 22:05:18 +0000 (18:05 -0400)]
added gitattributes
tcsullivan [Sun, 25 Aug 2019 20:41:52 +0000 (16:41 -0400)]
linked luajit
Andy Belle-Isle [Sun, 25 Aug 2019 20:39:02 +0000 (16:39 -0400)]
Fixed LuaJIT files
tcsullivan [Sun, 25 Aug 2019 20:27:18 +0000 (16:27 -0400)]
entityx lib; removed lib build files
tcsullivan [Sun, 25 Aug 2019 20:08:47 +0000 (16:08 -0400)]
added entityx
Andy Belle-Isle [Sun, 25 Aug 2019 19:57:39 +0000 (15:57 -0400)]
Added Lua to lib folder and played around with EntityX before abandoning it because of old code
Andy Belle-Isle [Sun, 25 Aug 2019 19:55:38 +0000 (15:55 -0400)]
Added 'lib' to header file scanning
tcsullivan [Sun, 25 Aug 2019 19:49:06 +0000 (15:49 -0400)]
added SDL key events
tcsullivan [Sun, 25 Aug 2019 19:29:13 +0000 (15:29 -0400)]
merge: added logic and render loops
tcsullivan [Sun, 25 Aug 2019 19:28:57 +0000 (15:28 -0400)]
added logic and render loops
Andy Belle-Isle [Sun, 25 Aug 2019 19:23:18 +0000 (15:23 -0400)]
Added LuaJIT library files
Andy Belle-Isle [Sun, 25 Aug 2019 19:06:28 +0000 (15:06 -0400)]
Fixed link formatting again, whoops
Andy Belle-Isle [Sun, 25 Aug 2019 19:05:51 +0000 (15:05 -0400)]
Fixed link formatting in README
Andy Belle-Isle [Sun, 25 Aug 2019 19:03:13 +0000 (15:03 -0400)]
Started basic README outline
tcsullivan [Sun, 25 Aug 2019 19:00:53 +0000 (15:00 -0400)]
missing error return; added documentation
tcsullivan [Sun, 25 Aug 2019 18:57:16 +0000 (14:57 -0400)]
created a window
tcsullivan [Sun, 25 Aug 2019 18:35:47 +0000 (14:35 -0400)]
SDL_Init and SDL_Quit
tcsullivan [Sun, 25 Aug 2019 18:35:12 +0000 (14:35 -0400)]
added .gitignore
tcsullivan [Sun, 25 Aug 2019 18:12:47 +0000 (14:12 -0400)]
added main.cpp
tcsullivan [Sun, 25 Aug 2019 18:07:14 +0000 (14:07 -0400)]
added Makefile
clyne [Sun, 25 Aug 2019 17:42:00 +0000 (13:42 -0400)]
Initial commit