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code.bitgloo.com Git - clyne/gamedev.git/log
drumsetmonkey [Wed, 30 Sep 2015 12:50:20 +0000 (08:50 -0400)]
Started names and genders
drumsetmonkey [Wed, 30 Sep 2015 12:08:18 +0000 (08:08 -0400)]
Fixed bugs
drumsetmonkey [Wed, 30 Sep 2015 12:06:06 +0000 (08:06 -0400)]
Added quest files and file for names
Clyne Sullivan [Wed, 30 Sep 2015 11:30:49 +0000 (07:30 -0400)]
added goals and readme
Clyne Sullivan [Wed, 30 Sep 2015 11:30:23 +0000 (07:30 -0400)]
updates
Clyne Sullivan [Wed, 30 Sep 2015 11:29:50 +0000 (07:29 -0400)]
updates
drumsetmonkey [Wed, 30 Sep 2015 01:45:24 +0000 (21:45 -0400)]
Increased interaction range, and added right click for interact
Clyne Sullivan [Tue, 29 Sep 2015 12:47:33 +0000 (08:47 -0400)]
fixed entity lags
Clyne Sullivan [Tue, 29 Sep 2015 12:46:47 +0000 (08:46 -0400)]
fixed entity lags
drumsetmonkey [Tue, 29 Sep 2015 12:46:08 +0000 (08:46 -0400)]
Fixed mouse, and added the start to NPC interaction
Clyne Sullivan [Tue, 29 Sep 2015 12:09:46 +0000 (08:09 -0400)]
readded readme, fixed world handling w/ interpolation
Clyne Sullivan [Tue, 29 Sep 2015 12:09:06 +0000 (08:09 -0400)]
readded readme, fixed world handling w/ interpolation
drumsetmonkey [Tue, 29 Sep 2015 12:08:08 +0000 (08:08 -0400)]
Fixed extra entity, added mouse square, added quests class
drumsetmonkey [Mon, 28 Sep 2015 14:51:18 +0000 (10:51 -0400)]
Commented Entity Class, added more to debug screen, and changed colors of objects
Clyne Sullivan [Mon, 28 Sep 2015 12:50:24 +0000 (08:50 -0400)]
improvements ;)
Clyne Sullivan [Mon, 28 Sep 2015 12:48:38 +0000 (08:48 -0400)]
improvements ;)
drumsetmonkey [Mon, 28 Sep 2015 12:47:43 +0000 (08:47 -0400)]
Added enum for types and improved NPCs
Clyne Sullivan [Mon, 28 Sep 2015 12:15:39 +0000 (08:15 -0400)]
oh
Clyne Sullivan [Mon, 28 Sep 2015 12:15:18 +0000 (08:15 -0400)]
added dropping from platforms
Clyne Sullivan [Mon, 28 Sep 2015 12:14:20 +0000 (08:14 -0400)]
added dropping from platforms
drumsetmonkey [Mon, 28 Sep 2015 12:13:09 +0000 (08:13 -0400)]
Fixed entities
Clyne Sullivan [Sun, 27 Sep 2015 14:35:40 +0000 (10:35 -0400)]
added platforms
Clyne Sullivan [Sat, 26 Sep 2015 20:44:16 +0000 (16:44 -0400)]
fixed jumping for real
Clyne Sullivan [Sat, 26 Sep 2015 20:07:07 +0000 (16:07 -0400)]
created base for indoor areas
Clyne Sullivan [Fri, 25 Sep 2015 20:15:35 +0000 (16:15 -0400)]
updates ;)
Clyne Sullivan [Thu, 24 Sep 2015 21:52:07 +0000 (17:52 -0400)]
good stuff
drumsetmonkey [Thu, 24 Sep 2015 21:41:40 +0000 (17:41 -0400)]
Added dynamic npcs that spawn with th e world
Clyne Sullivan [Wed, 23 Sep 2015 19:08:52 +0000 (15:08 -0400)]
stuffs
Clyne Sullivan [Tue, 22 Sep 2015 01:52:28 +0000 (21:52 -0400)]
added/fixed world linking
Clyne Sullivan [Sun, 20 Sep 2015 13:42:34 +0000 (09:42 -0400)]
interpolated :)
Clyne Sullivan [Sat, 19 Sep 2015 12:23:11 +0000 (08:23 -0400)]
stuff
Clyne Sullivan [Fri, 18 Sep 2015 21:30:48 +0000 (17:30 -0400)]
world bound checks
Clyne Sullivan [Fri, 18 Sep 2015 21:26:28 +0000 (17:26 -0400)]
forgot stuff
Clyne Sullivan [Sat, 19 Sep 2015 01:25:04 +0000 (21:25 -0400)]
gettin' there
Clyne Sullivan [Thu, 17 Sep 2015 13:22:45 +0000 (09:22 -0400)]
shit
Clyne Sullivan [Thu, 17 Sep 2015 10:30:10 +0000 (06:30 -0400)]
no AA (linux can\'t)
Andy Belle-Isle [Wed, 16 Sep 2015 22:00:38 +0000 (18:00 -0400)]
Fixed Conflicts
Had to remove -Wextra because it didn't allow for int argc, char** argv
and SDL requires those in the main function. Also removed
glActiveTexture() because it wasn't declared, currently everything works
fine without it, but I'll find a way to fix it soon, but for now it
works.
Andy Belle-Isle [Wed, 16 Sep 2015 15:55:17 +0000 (11:55 -0400)]
hi
Andy Belle-Isle [Wed, 16 Sep 2015 15:48:48 +0000 (11:48 -0400)]
Fixed mouse, and debug
Clyne Sullivan [Wed, 16 Sep 2015 15:34:25 +0000 (11:34 -0400)]
shitty bug fixes
Clyne Sullivan [Wed, 16 Sep 2015 15:33:02 +0000 (11:33 -0400)]
shitty bug fixes
Andy Belle-Isle [Wed, 16 Sep 2015 02:16:34 +0000 (22:16 -0400)]
Fixed timestep, added AA and a mouse cursor
Clyne Sullivan [Wed, 16 Sep 2015 01:59:56 +0000 (21:59 -0400)]
mouse
Clyne Sullivan [Tue, 15 Sep 2015 01:25:51 +0000 (21:25 -0400)]
Merge branch 'master' of https://github.com/tcsullivan/gamedev
Clyne Sullivan [Tue, 15 Sep 2015 01:25:39 +0000 (21:25 -0400)]
fps stuff
Andy Belle-Isle [Tue, 15 Sep 2015 01:23:10 +0000 (21:23 -0400)]
Fixed deltaTime terminal output
Andy Belle-Isle [Tue, 15 Sep 2015 01:20:01 +0000 (21:20 -0400)]
Added mouse support, and debug
Added FPS display and deltaTime display
Clyne Sullivan [Mon, 14 Sep 2015 21:40:59 +0000 (17:40 -0400)]
cheap-excuse jump fix
Clyne Sullivan [Mon, 14 Sep 2015 20:50:45 +0000 (16:50 -0400)]
fixes
Clyne Sullivan [Mon, 14 Sep 2015 19:39:12 +0000 (15:39 -0400)]
FIXED TIMINGgit statusgit status oh yeah and jumping
Clyne Sullivan [Mon, 14 Sep 2015 15:53:26 +0000 (11:53 -0400)]
millis stuff
Andy Belle-Isle [Mon, 14 Sep 2015 15:51:05 +0000 (11:51 -0400)]
Added NPC Stuff
Added Wandering, and variable spawning amounts
Andy Belle-Isle [Mon, 14 Sep 2015 01:27:30 +0000 (21:27 -0400)]
Added freetype dll and updated Makefile
Clyne Sullivan [Mon, 14 Sep 2015 01:20:14 +0000 (21:20 -0400)]
freetype win32
Clyne Sullivan [Mon, 14 Sep 2015 01:11:32 +0000 (21:11 -0400)]
freetype includes
Clyne Sullivan [Mon, 14 Sep 2015 00:35:11 +0000 (20:35 -0400)]
fonts
Clyne Sullivan [Sun, 13 Sep 2015 18:04:08 +0000 (14:04 -0400)]
0.2?
Clyne Sullivan [Sun, 13 Sep 2015 18:02:55 +0000 (14:02 -0400)]
added text using freetype2
Clyne Sullivan [Sun, 13 Sep 2015 16:05:07 +0000 (12:05 -0400)]
fixed jumping
Clyne Sullivan [Sun, 13 Sep 2015 14:01:21 +0000 (10:01 -0400)]
colors
drumsetmonkey [Sun, 13 Sep 2015 04:02:08 +0000 (00:02 -0400)]
Add Entity.htm to keep track of Entity ID's
Clyne Sullivan [Sun, 13 Sep 2015 02:20:52 +0000 (22:20 -0400)]
stuff
Clyne Sullivan [Sun, 13 Sep 2015 01:57:35 +0000 (21:57 -0400)]
improved non-jitteriness
Clyne Sullivan [Sun, 13 Sep 2015 01:53:09 +0000 (21:53 -0400)]
comments
Clyne Sullivan [Sun, 13 Sep 2015 01:41:07 +0000 (21:41 -0400)]
fixed layer jump
Clyne Sullivan [Sun, 13 Sep 2015 01:22:16 +0000 (21:22 -0400)]
yay
Andy Belle-Isle [Sun, 13 Sep 2015 01:17:12 +0000 (21:17 -0400)]
Updated village spawning with fixes to other things
Clyne Sullivan [Sun, 13 Sep 2015 00:55:37 +0000 (20:55 -0400)]
jump
Clyne Sullivan [Sun, 13 Sep 2015 00:35:06 +0000 (20:35 -0400)]
ortho stuff
Clyne Sullivan [Sun, 13 Sep 2015 00:02:25 +0000 (20:02 -0400)]
mm
Clyne Sullivan [Sun, 13 Sep 2015 00:01:45 +0000 (20:01 -0400)]
uh
Clyne Sullivan [Sat, 12 Sep 2015 23:52:48 +0000 (19:52 -0400)]
entity-world binding
Clyne Sullivan [Sat, 12 Sep 2015 22:44:23 +0000 (18:44 -0400)]
Real layered worlds n stuff
Clyne Sullivan [Sat, 12 Sep 2015 20:05:15 +0000 (16:05 -0400)]
fexid
Clyne Sullivan [Sat, 12 Sep 2015 17:39:36 +0000 (13:39 -0400)]
Merge branch 'master' of https://github.com/tcsullivan/gamedev
Clyne Sullivan [Sat, 12 Sep 2015 17:39:24 +0000 (13:39 -0400)]
world
Andy Belle-Isle [Sat, 12 Sep 2015 05:24:33 +0000 (01:24 -0400)]
Fixed movement and did a SUPER BETA version of NPC's
As much as I didn't want to, I had to get rid of SDL_AddTimer. Since it
runs in a separate thread and does calculations at the same time as the
main thread, a bunch of the data was getting messed up during the loop,
so it was just easiest to remove it. (Just refresh the world a lot to
see a village house spawn)
Clyne Sullivan [Sat, 12 Sep 2015 02:58:02 +0000 (22:58 -0400)]
improved layers
Clyne Sullivan [Sat, 12 Sep 2015 02:34:39 +0000 (22:34 -0400)]
basic layered worlds :)
Clyne Sullivan [Sat, 12 Sep 2015 00:30:45 +0000 (20:30 -0400)]
fixed main.cpp
Clyne Sullivan [Fri, 11 Sep 2015 21:40:56 +0000 (17:40 -0400)]
good merge
Clyne Sullivan [Fri, 11 Sep 2015 01:23:08 +0000 (21:23 -0400)]
world saving
Clyne Sullivan [Thu, 10 Sep 2015 20:16:39 +0000 (16:16 -0400)]
more better
Clyne Sullivan [Thu, 10 Sep 2015 20:04:37 +0000 (16:04 -0400)]
improved world traveling
Clyne Sullivan [Thu, 10 Sep 2015 19:51:18 +0000 (15:51 -0400)]
more fixes :)
Clyne Sullivan [Thu, 10 Sep 2015 19:24:39 +0000 (15:24 -0400)]
fixed
Clyne Sullivan [Thu, 10 Sep 2015 19:19:18 +0000 (15:19 -0400)]
added linked worlds
Andy Belle-Isle [Thu, 10 Sep 2015 15:51:56 +0000 (11:51 -0400)]
Merge remote-tracking branch 'origin/master'
d
Conflicts:
include/World.h
include/common.h
include/entities.h
src/UIClass.cpp
src/World.cpp
src/entities.cpp
src/main.cpp
Andy Belle-Isle [Thu, 10 Sep 2015 15:51:00 +0000 (11:51 -0400)]
Stuff
Andy Belle-Isle [Thu, 10 Sep 2015 15:50:13 +0000 (11:50 -0400)]
a
Clyne Sullivan [Thu, 10 Sep 2015 15:31:30 +0000 (11:31 -0400)]
added entities
Clyne Sullivan [Thu, 10 Sep 2015 15:30:41 +0000 (11:30 -0400)]
yeah
Clyne Sullivan [Thu, 10 Sep 2015 01:04:08 +0000 (21:04 -0400)]
world gen
Clyne Sullivan [Wed, 9 Sep 2015 23:55:22 +0000 (19:55 -0400)]
Merge branch 'master' of https://github.com/tcsullivan/gamedev
Clyne Sullivan [Wed, 9 Sep 2015 23:54:58 +0000 (19:54 -0400)]
World stuff
drumsetmonkey [Wed, 9 Sep 2015 23:52:15 +0000 (19:52 -0400)]
Fixed makefile for windows
Just made my life easy by making sure it compiles everything in the src/ directory.
Clyne Sullivan [Wed, 9 Sep 2015 16:31:29 +0000 (12:31 -0400)]
mhm
Andy Belle-Isle [Tue, 8 Sep 2015 23:32:24 +0000 (19:32 -0400)]
Added DLL's for SDL_Image aswell as the libraries...
Clyne Sullivan [Tue, 8 Sep 2015 23:25:17 +0000 (19:25 -0400)]
Init'd SDL_image
Clyne Sullivan [Tue, 8 Sep 2015 23:11:44 +0000 (19:11 -0400)]
SDL_image