]> code.bitgloo.com Git - clyne/gamedev2.git/shortlog
clyne/gamedev2.git
2019-09-17 Clyne Sullivantext rendering in-place; but something's missing
2019-09-17 Clyne Sullivanmade VBO rendering accessible
2019-09-17 Clyne Sullivanupdate with master; using VBOs for fonts
2019-09-16 Andy Belle... Render system is now decoupled from the world system
2019-09-16 Clyne Sullivansuccess with font loading
2019-09-15 Andy Belle... Added event subsection of code
2019-09-15 Andy Belle... Fixed todo script to search all development files inclu...
2019-09-14 Andy Belle... World can now draw
2019-09-14 Andy Belle... Updated world texture loading in Lua
2019-09-14 Andy Belle... Textures can now load from lua tables as well as strings
2019-09-14 Andy Belle... Added basic world assets
2019-09-14 Andy Belle... World can now generate its own mesh
2019-09-14 Andy Belle... Added texture size and offset data
2019-09-14 Andy Belle... Lua can now modify world size and world data
2019-09-13 Andy Belle... Added SOIL and cereal to libraries list in README
2019-09-13 Andy Belle... Readded todo script from gamedev1 that can be used...
2019-09-13 Andy Belle... Lua can now register materials for worlds during world...
2019-09-13 Andy Belle... Added texture caching to the texture loading process
2019-09-12 Andy Belle... Ability to pass world data into Lua
2019-09-12 Clyne Sullivanadd font name to Text component
2019-09-12 Clyne Sullivanswitch to pairs
2019-09-11 Clyne Sullivanadded font loading code, untested
2019-09-11 Andy Belle... World system now has a pointer to the current world...
2019-09-11 Andy Belle... Merge branch 'master' of github.com:tcsullivan/gamedev2
2019-09-11 Andy Belle... Made world generation a bit nicer
2019-09-11 Andy Belle... Started world system
2019-09-11 Clyne Sullivanadded Text component and skeleton system
2019-09-07 Andy Belle... Added 64-bit compiling to Makefile
2019-09-07 Andy Belle... Added camera variable to render code
2019-09-07 Andy Belle... Started extremely basic world generation
2019-09-07 Andy Belle... Removed EntityX pointers from script system and replace...
2019-09-07 Andy Belle... Flips the X axis of the normal map instead of the light...
2019-09-07 Andy Belle... Player init script can now allow the player to jump
2019-09-07 Andy Belle... Added physics to the script system
2019-09-07 Andy Belle... Added jumping support to the player
2019-09-07 Andy Belle... Added physics loop function that runs in it's own thread
2019-09-07 Andy Belle... Added physics system that updates entity positions...
2019-09-07 Andy Belle... Added new physics component that allows entities to...
2019-09-04 Andy Belle... Fixed boolean saving in lua table saving
2019-09-04 Andy Belle... Values in entity table are now saved in the save file
2019-09-04 Clyne Sullivanreduced shader version so intel video works
2019-09-04 Andy Belle... Script now flips player when they go left
2019-09-04 Clyne Sullivanlua handling movement events? idea
2019-09-03 clyneMerge pull request #1 from tcsullivan/save-load
2019-09-03 Clyne Sullivanrender: use tab.get for strings
2019-09-03 Clyne Sullivanadded load message
2019-09-03 Clyne Sullivanjson save and load, made GameState class
2019-09-03 Clyne Sullivansave json to file
2019-09-03 Andy Belle... Start working on Lua function serialization
2019-09-02 clyneTrying this out
2019-09-02 Clyne Sullivanmade json names readable
2019-09-02 Clyne Sullivanjson entity saving: cout
2019-09-02 Clyne SullivanMerge branch 'master' of https://github.com/tcsullivan...
2019-09-02 Andy Belle... Removed frequent Lua updates
2019-09-02 Clyne SullivanMerge branch 'master' of https://github.com/tcsullivan...
2019-09-02 Andy Belle... Fixed flipped texture normals being displayed properly...
2019-09-02 Andy Belle... Changed Lua Idle function names
2019-09-02 Andy Belle... Added Lua update function that allows certain entities...
2019-09-02 Andy Belle... Made lighting a bit softer
2019-09-02 Andy Belle... Added LIGHTING
2019-09-02 Andy Belle... Added rock asset+normal and cat normal (kinda broken)
2019-09-01 Andy Belle... Scaled up entities and stopped player from flashing
2019-09-01 Andy Belle... Added player and rabbit textures
2019-09-01 Andy Belle... Merge branch 'master' of https://github.com/tcsullivan...
2019-09-01 Andy Belle... THE CAT IS BACK
2019-09-01 Andy Belle... Added SOIL for OpenGL texture loading
2019-09-01 Clyne Sullivanadded cereal library
2019-09-01 Clyne Sullivanadded save/load structure to entityx
2019-09-01 Clyne Sullivanfix player keys...
2019-09-01 Clyne SullivanMake allll tabs spaces v0.1-alpha
2019-09-01 Clyne Sullivanmade all formatting match
2019-09-01 clyneOops, swap left and right player movement
2019-09-01 tcsullivanadded player system; player moves left and right
2019-09-01 Andy Belle... Spread out the entities a bit on the test triangle...
2019-09-01 Andy Belle... All 3 entities now play with idle functions and renderi...
2019-09-01 Andy Belle... Added cat texture for testing later
2019-09-01 Andy Belle... Game loop now updates position every tick, and added...
2019-09-01 Andy Belle... Makefile updated to support OpenGL and GLEW
2019-09-01 Andy Belle... Modified WindowSystem into full render system
2019-09-01 Andy Belle... Added basic shader files
2019-08-31 Andy Belle... Merge branch 'master' of https://github.com/tcsullivan...
2019-08-31 Andy Belle... Forgot to add Velocity component binding to Lua, added
2019-08-31 Clyne Sullivancleaned Makefile output
2019-08-31 Andy Belle... Upon spawning, automatically call Entity Init function...
2019-08-31 Andy Belle... Added velocity component, and force add component depen...
2019-08-31 Andy Belle... Lua spawned entities have "Idle" function
2019-08-30 AndyAdded IdleFunc components to entities, this will be...
2019-08-30 Andy Belle... Added sol2 to linguist ignored library list
2019-08-30 Andy Belle... Forget what I said, I just need to change git attribute...
2019-08-30 Andy Belle... Updated libraries listed in README
2019-08-30 Andy Belle... Renamed lib to deps so github will ignore it for langua...
2019-08-30 Andy Belle... Added Name and Render components to Lua
2019-08-30 Andy Belle... Created very basic render component
2019-08-30 Andy Belle... Created name component
2019-08-30 Andy Belle... Fixed header in makefile
2019-08-30 Andy Belle... Refactored script system code and added license headers
2019-08-30 Andy Belle... Replaced LuaBridge with sol2 and completely encapsulate...
2019-08-29 AndyStarted creating scripting library/namespace and added...
2019-08-29 Andy Belle... Created (very messy) script system
2019-08-29 Andy Belle... Can now create entities using Lua scripting
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