]> code.bitgloo.com Git - clyne/gamedev2.git/shortlog
clyne/gamedev2.git
2019-09-04 Andy Belle... Script now flips player when they go left
2019-09-04 Clyne Sullivanlua handling movement events? idea
2019-09-03 clyneMerge pull request #1 from tcsullivan/save-load
2019-09-03 Clyne Sullivanrender: use tab.get for strings
2019-09-03 Clyne Sullivanadded load message
2019-09-03 Clyne Sullivanjson save and load, made GameState class
2019-09-03 Clyne Sullivansave json to file
2019-09-03 Andy Belle... Start working on Lua function serialization
2019-09-02 clyneTrying this out
2019-09-02 Clyne Sullivanmade json names readable
2019-09-02 Clyne Sullivanjson entity saving: cout
2019-09-02 Clyne SullivanMerge branch 'master' of https://github.com/tcsullivan...
2019-09-02 Andy Belle... Removed frequent Lua updates
2019-09-02 Clyne SullivanMerge branch 'master' of https://github.com/tcsullivan...
2019-09-02 Andy Belle... Fixed flipped texture normals being displayed properly...
2019-09-02 Andy Belle... Changed Lua Idle function names
2019-09-02 Andy Belle... Added Lua update function that allows certain entities...
2019-09-02 Andy Belle... Made lighting a bit softer
2019-09-02 Andy Belle... Added LIGHTING
2019-09-02 Andy Belle... Added rock asset+normal and cat normal (kinda broken)
2019-09-01 Andy Belle... Scaled up entities and stopped player from flashing
2019-09-01 Andy Belle... Added player and rabbit textures
2019-09-01 Andy Belle... Merge branch 'master' of https://github.com/tcsullivan...
2019-09-01 Andy Belle... THE CAT IS BACK
2019-09-01 Andy Belle... Added SOIL for OpenGL texture loading
2019-09-01 Clyne Sullivanadded cereal library
2019-09-01 Clyne Sullivanadded save/load structure to entityx
2019-09-01 Clyne Sullivanfix player keys...
2019-09-01 Clyne SullivanMake allll tabs spaces v0.1-alpha
2019-09-01 Clyne Sullivanmade all formatting match
2019-09-01 clyneOops, swap left and right player movement
2019-09-01 tcsullivanadded player system; player moves left and right
2019-09-01 Andy Belle... Spread out the entities a bit on the test triangle...
2019-09-01 Andy Belle... All 3 entities now play with idle functions and renderi...
2019-09-01 Andy Belle... Added cat texture for testing later
2019-09-01 Andy Belle... Game loop now updates position every tick, and added...
2019-09-01 Andy Belle... Makefile updated to support OpenGL and GLEW
2019-09-01 Andy Belle... Modified WindowSystem into full render system
2019-09-01 Andy Belle... Added basic shader files
2019-08-31 Andy Belle... Merge branch 'master' of https://github.com/tcsullivan...
2019-08-31 Andy Belle... Forgot to add Velocity component binding to Lua, added
2019-08-31 Clyne Sullivancleaned Makefile output
2019-08-31 Andy Belle... Upon spawning, automatically call Entity Init function...
2019-08-31 Andy Belle... Added velocity component, and force add component depen...
2019-08-31 Andy Belle... Lua spawned entities have "Idle" function
2019-08-30 AndyAdded IdleFunc components to entities, this will be...
2019-08-30 Andy Belle... Added sol2 to linguist ignored library list
2019-08-30 Andy Belle... Forget what I said, I just need to change git attribute...
2019-08-30 Andy Belle... Updated libraries listed in README
2019-08-30 Andy Belle... Renamed lib to deps so github will ignore it for langua...
2019-08-30 Andy Belle... Added Name and Render components to Lua
2019-08-30 Andy Belle... Created very basic render component
2019-08-30 Andy Belle... Created name component
2019-08-30 Andy Belle... Fixed header in makefile
2019-08-30 Andy Belle... Refactored script system code and added license headers
2019-08-30 Andy Belle... Replaced LuaBridge with sol2 and completely encapsulate...
2019-08-29 AndyStarted creating scripting library/namespace and added...
2019-08-29 Andy Belle... Created (very messy) script system
2019-08-29 Andy Belle... Can now create entities using Lua scripting
2019-08-28 tcsullivantransition to game engine
2019-08-28 Andy Belle... Added LuaBridge support
2019-08-27 Andy Belle... Created basic init script
2019-08-27 Andy Belle... Fixed Makefile to be fully recursive
2019-08-26 tcsullivancreated a window class
2019-08-26 AndyMade lua binding c++17 compatible
2019-08-26 AndyStarted lua->entityx binding
2019-08-25 tcsullivanadded gitattributes
2019-08-25 tcsullivanlinked luajit
2019-08-25 Andy Belle... Fixed LuaJIT files
2019-08-25 tcsullivanentityx lib; removed lib build files
2019-08-25 tcsullivanadded entityx
2019-08-25 Andy Belle... Added Lua to lib folder and played around with EntityX...
2019-08-25 Andy Belle... Added 'lib' to header file scanning
2019-08-25 tcsullivanadded SDL key events
2019-08-25 tcsullivanmerge: added logic and render loops
2019-08-25 tcsullivanadded logic and render loops
2019-08-25 Andy Belle... Added LuaJIT library files
2019-08-25 Andy Belle... Fixed link formatting again, whoops
2019-08-25 Andy Belle... Fixed link formatting in README
2019-08-25 Andy Belle... Started basic README outline
2019-08-25 tcsullivanmissing error return; added documentation
2019-08-25 tcsullivancreated a window
2019-08-25 tcsullivanSDL_Init and SDL_Quit
2019-08-25 tcsullivanadded .gitignore
2019-08-25 tcsullivanadded main.cpp
2019-08-25 tcsullivanadded Makefile
2019-08-25 clyneInitial commit