2019-10-01 |
Clyne Sullivan | cleaned up lua function bindings |
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2019-09-26 |
Clyne Sullivan | fixed todos.sh messing with lua comments v0.2-alpha |
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2019-09-26 |
Clyne Sullivan | remove lua puts call |
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2019-09-26 |
Clyne Sullivan | begin config usage; text positioning |
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2019-09-26 |
Clyne Sullivan | made Config static; added fps measure/text |
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2019-09-25 |
Clyne Sullivan | created config class |
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2019-09-25 |
clyne | Merge pull request #2 from tcsullivan/font-support |
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2019-09-25 |
Andy Belle... | Changed up time-step to see if it fixes desktop stutter... |
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2019-09-24 |
Andy Belle... | Increased texture size for world, made world a little... |
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2019-09-24 |
Andy Belle... | Fixed text rendering |
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2019-09-18 |
Andy Belle... | Added UI rendering support to render loop, although... |
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2019-09-18 |
Andy Belle... | Started adding UI rendering to render loop |
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2019-09-18 |
Clyne Sullivan | adjust for world changes |
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2019-09-18 |
Andy Belle... | Added basic UI shaders |
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2019-09-17 |
Andy Belle... | World can now draw properly, and camera follows player |
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2019-09-17 |
Clyne Sullivan | text rendering in-place; but something's missing |
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2019-09-17 |
Clyne Sullivan | made VBO rendering accessible |
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2019-09-17 |
Clyne Sullivan | update with master; using VBOs for fonts |
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2019-09-16 |
Andy Belle... | Render system is now decoupled from the world system |
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2019-09-16 |
Clyne Sullivan | success with font loading |
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2019-09-15 |
Andy Belle... | Added event subsection of code |
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2019-09-15 |
Andy Belle... | Fixed todo script to search all development files inclu... |
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2019-09-14 |
Andy Belle... | World can now draw |
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2019-09-14 |
Andy Belle... | Updated world texture loading in Lua |
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2019-09-14 |
Andy Belle... | Textures can now load from lua tables as well as strings |
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2019-09-14 |
Andy Belle... | Added basic world assets |
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2019-09-14 |
Andy Belle... | World can now generate its own mesh |
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2019-09-14 |
Andy Belle... | Added texture size and offset data |
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2019-09-14 |
Andy Belle... | Lua can now modify world size and world data |
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2019-09-13 |
Andy Belle... | Added SOIL and cereal to libraries list in README |
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2019-09-13 |
Andy Belle... | Readded todo script from gamedev1 that can be used... |
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2019-09-13 |
Andy Belle... | Lua can now register materials for worlds during world... |
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2019-09-13 |
Andy Belle... | Added texture caching to the texture loading process |
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2019-09-12 |
Andy Belle... | Ability to pass world data into Lua |
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2019-09-12 |
Clyne Sullivan | add font name to Text component |
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2019-09-12 |
Clyne Sullivan | switch to pairs |
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2019-09-11 |
Clyne Sullivan | added font loading code, untested |
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2019-09-11 |
Andy Belle... | World system now has a pointer to the current world... |
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2019-09-11 |
Andy Belle... | Merge branch 'master' of github.com:tcsullivan/gamedev2 |
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2019-09-11 |
Andy Belle... | Made world generation a bit nicer |
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2019-09-11 |
Andy Belle... | Started world system |
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2019-09-11 |
Clyne Sullivan | added Text component and skeleton system |
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2019-09-07 |
Andy Belle... | Added 64-bit compiling to Makefile |
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2019-09-07 |
Andy Belle... | Added camera variable to render code |
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2019-09-07 |
Andy Belle... | Started extremely basic world generation |
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2019-09-07 |
Andy Belle... | Removed EntityX pointers from script system and replace... |
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2019-09-07 |
Andy Belle... | Flips the X axis of the normal map instead of the light... |
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2019-09-07 |
Andy Belle... | Player init script can now allow the player to jump |
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2019-09-07 |
Andy Belle... | Added physics to the script system |
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2019-09-07 |
Andy Belle... | Added jumping support to the player |
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2019-09-07 |
Andy Belle... | Added physics loop function that runs in it's own thread |
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2019-09-07 |
Andy Belle... | Added physics system that updates entity positions... |
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2019-09-07 |
Andy Belle... | Added new physics component that allows entities to... |
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2019-09-04 |
Andy Belle... | Fixed boolean saving in lua table saving |
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2019-09-04 |
Andy Belle... | Values in entity table are now saved in the save file |
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2019-09-04 |
Clyne Sullivan | reduced shader version so intel video works |
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2019-09-04 |
Andy Belle... | Script now flips player when they go left |
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2019-09-04 |
Clyne Sullivan | lua handling movement events? idea |
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2019-09-03 |
clyne | Merge pull request #1 from tcsullivan/save-load |
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2019-09-03 |
Clyne Sullivan | render: use tab.get for strings |
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2019-09-03 |
Clyne Sullivan | added load message |
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2019-09-03 |
Clyne Sullivan | json save and load, made GameState class |
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2019-09-03 |
Clyne Sullivan | save json to file |
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2019-09-03 |
Andy Belle... | Start working on Lua function serialization |
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2019-09-02 |
clyne | Trying this out |
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2019-09-02 |
Clyne Sullivan | made json names readable |
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2019-09-02 |
Clyne Sullivan | json entity saving: cout |
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2019-09-02 |
Clyne Sullivan | Merge branch 'master' of https://github.com/tcsullivan... |
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2019-09-02 |
Andy Belle... | Removed frequent Lua updates |
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2019-09-02 |
Clyne Sullivan | Merge branch 'master' of https://github.com/tcsullivan... |
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2019-09-02 |
Andy Belle... | Fixed flipped texture normals being displayed properly... |
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2019-09-02 |
Andy Belle... | Changed Lua Idle function names |
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2019-09-02 |
Andy Belle... | Added Lua update function that allows certain entities... |
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2019-09-02 |
Andy Belle... | Made lighting a bit softer |
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2019-09-02 |
Andy Belle... | Added LIGHTING |
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2019-09-02 |
Andy Belle... | Added rock asset+normal and cat normal (kinda broken) |
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2019-09-01 |
Andy Belle... | Scaled up entities and stopped player from flashing |
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2019-09-01 |
Andy Belle... | Added player and rabbit textures |
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2019-09-01 |
Andy Belle... | Merge branch 'master' of https://github.com/tcsullivan... |
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2019-09-01 |
Andy Belle... | THE CAT IS BACK |
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2019-09-01 |
Andy Belle... | Added SOIL for OpenGL texture loading |
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2019-09-01 |
Clyne Sullivan | added cereal library |
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2019-09-01 |
Clyne Sullivan | added save/load structure to entityx |
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2019-09-01 |
Clyne Sullivan | fix player keys... |
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2019-09-01 |
Clyne Sullivan | Make allll tabs spaces v0.1-alpha |
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2019-09-01 |
Clyne Sullivan | made all formatting match |
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2019-09-01 |
clyne | Oops, swap left and right player movement |
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2019-09-01 |
tcsullivan | added player system; player moves left and right |
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2019-09-01 |
Andy Belle... | Spread out the entities a bit on the test triangle... |
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2019-09-01 |
Andy Belle... | All 3 entities now play with idle functions and renderi... |
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2019-09-01 |
Andy Belle... | Added cat texture for testing later |
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2019-09-01 |
Andy Belle... | Game loop now updates position every tick, and added... |
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2019-09-01 |
Andy Belle... | Makefile updated to support OpenGL and GLEW |
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2019-09-01 |
Andy Belle... | Modified WindowSystem into full render system |
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2019-09-01 |
Andy Belle... | Added basic shader files |
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2019-08-31 |
Andy Belle... | Merge branch 'master' of https://github.com/tcsullivan... |
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2019-08-31 |
Andy Belle... | Forgot to add Velocity component binding to Lua, added |
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2019-08-31 |
Clyne Sullivan | cleaned Makefile output |
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2019-08-31 |
Andy Belle... | Upon spawning, automatically call Entity Init function... |
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2019-08-31 |
Andy Belle... | Added velocity component, and force add component depen... |
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