2019-09-16 |
Clyne Sullivan | success with font loading |
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2019-09-12 |
Clyne Sullivan | add font name to Text component |
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2019-09-12 |
Clyne Sullivan | switch to pairs |
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2019-09-11 |
Clyne Sullivan | added font loading code, untested |
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2019-09-11 |
Clyne Sullivan | added Text component and skeleton system |
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2019-09-07 |
Andy Belle... | Added 64-bit compiling to Makefile |
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2019-09-07 |
Andy Belle... | Added camera variable to render code |
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2019-09-07 |
Andy Belle... | Started extremely basic world generation |
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2019-09-07 |
Andy Belle... | Removed EntityX pointers from script system and replace... |
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2019-09-07 |
Andy Belle... | Flips the X axis of the normal map instead of the light... |
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2019-09-07 |
Andy Belle... | Player init script can now allow the player to jump |
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2019-09-07 |
Andy Belle... | Added physics to the script system |
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2019-09-07 |
Andy Belle... | Added jumping support to the player |
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2019-09-07 |
Andy Belle... | Added physics loop function that runs in it's own thread |
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2019-09-07 |
Andy Belle... | Added physics system that updates entity positions... |
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2019-09-07 |
Andy Belle... | Added new physics component that allows entities to... |
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2019-09-04 |
Andy Belle... | Fixed boolean saving in lua table saving |
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2019-09-04 |
Andy Belle... | Values in entity table are now saved in the save file |
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2019-09-04 |
Clyne Sullivan | reduced shader version so intel video works |
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2019-09-04 |
Andy Belle... | Script now flips player when they go left |
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2019-09-04 |
Clyne Sullivan | lua handling movement events? idea |
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2019-09-03 |
clyne | Merge pull request #1 from tcsullivan/save-load |
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2019-09-03 |
Clyne Sullivan | render: use tab.get for strings |
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2019-09-03 |
Clyne Sullivan | added load message |
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2019-09-03 |
Clyne Sullivan | json save and load, made GameState class |
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2019-09-03 |
Clyne Sullivan | save json to file |
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2019-09-03 |
Andy Belle... | Start working on Lua function serialization |
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2019-09-02 |
clyne | Trying this out |
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2019-09-02 |
Clyne Sullivan | made json names readable |
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2019-09-02 |
Clyne Sullivan | json entity saving: cout |
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2019-09-02 |
Clyne Sullivan | Merge branch 'master' of https://github.com/tcsullivan... |
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2019-09-02 |
Andy Belle... | Removed frequent Lua updates |
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2019-09-02 |
Clyne Sullivan | Merge branch 'master' of https://github.com/tcsullivan... |
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2019-09-02 |
Andy Belle... | Fixed flipped texture normals being displayed properly... |
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2019-09-02 |
Andy Belle... | Changed Lua Idle function names |
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2019-09-02 |
Andy Belle... | Added Lua update function that allows certain entities... |
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2019-09-02 |
Andy Belle... | Made lighting a bit softer |
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2019-09-02 |
Andy Belle... | Added LIGHTING |
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2019-09-02 |
Andy Belle... | Added rock asset+normal and cat normal (kinda broken) |
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2019-09-01 |
Andy Belle... | Scaled up entities and stopped player from flashing |
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2019-09-01 |
Andy Belle... | Added player and rabbit textures |
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2019-09-01 |
Andy Belle... | Merge branch 'master' of https://github.com/tcsullivan... |
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2019-09-01 |
Andy Belle... | THE CAT IS BACK |
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2019-09-01 |
Andy Belle... | Added SOIL for OpenGL texture loading |
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2019-09-01 |
Clyne Sullivan | added cereal library |
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2019-09-01 |
Clyne Sullivan | added save/load structure to entityx |
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2019-09-01 |
Clyne Sullivan | fix player keys... |
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2019-09-01 |
Clyne Sullivan | Make allll tabs spaces v0.1-alpha |
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2019-09-01 |
Clyne Sullivan | made all formatting match |
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2019-09-01 |
clyne | Oops, swap left and right player movement |
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2019-09-01 |
tcsullivan | added player system; player moves left and right |
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2019-09-01 |
Andy Belle... | Spread out the entities a bit on the test triangle... |
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2019-09-01 |
Andy Belle... | All 3 entities now play with idle functions and renderi... |
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2019-09-01 |
Andy Belle... | Added cat texture for testing later |
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2019-09-01 |
Andy Belle... | Game loop now updates position every tick, and added... |
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2019-09-01 |
Andy Belle... | Makefile updated to support OpenGL and GLEW |
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2019-09-01 |
Andy Belle... | Modified WindowSystem into full render system |
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2019-09-01 |
Andy Belle... | Added basic shader files |
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2019-08-31 |
Andy Belle... | Merge branch 'master' of https://github.com/tcsullivan... |
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2019-08-31 |
Andy Belle... | Forgot to add Velocity component binding to Lua, added |
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2019-08-31 |
Clyne Sullivan | cleaned Makefile output |
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2019-08-31 |
Andy Belle... | Upon spawning, automatically call Entity Init function... |
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2019-08-31 |
Andy Belle... | Added velocity component, and force add component depen... |
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2019-08-31 |
Andy Belle... | Lua spawned entities have "Idle" function |
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2019-08-30 |
Andy | Added IdleFunc components to entities, this will be... |
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2019-08-30 |
Andy Belle... | Added sol2 to linguist ignored library list |
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2019-08-30 |
Andy Belle... | Forget what I said, I just need to change git attribute... |
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2019-08-30 |
Andy Belle... | Updated libraries listed in README |
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2019-08-30 |
Andy Belle... | Renamed lib to deps so github will ignore it for langua... |
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2019-08-30 |
Andy Belle... | Added Name and Render components to Lua |
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2019-08-30 |
Andy Belle... | Created very basic render component |
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2019-08-30 |
Andy Belle... | Created name component |
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2019-08-30 |
Andy Belle... | Fixed header in makefile |
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2019-08-30 |
Andy Belle... | Refactored script system code and added license headers |
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2019-08-30 |
Andy Belle... | Replaced LuaBridge with sol2 and completely encapsulate... |
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2019-08-29 |
Andy | Started creating scripting library/namespace and added... |
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2019-08-29 |
Andy Belle... | Created (very messy) script system |
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2019-08-29 |
Andy Belle... | Can now create entities using Lua scripting |
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2019-08-28 |
tcsullivan | transition to game engine |
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2019-08-28 |
Andy Belle... | Added LuaBridge support |
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2019-08-27 |
Andy Belle... | Created basic init script |
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2019-08-27 |
Andy Belle... | Fixed Makefile to be fully recursive |
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2019-08-26 |
tcsullivan | created a window class |
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2019-08-26 |
Andy | Made lua binding c++17 compatible |
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2019-08-26 |
Andy | Started lua->entityx binding |
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2019-08-25 |
tcsullivan | added gitattributes |
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2019-08-25 |
tcsullivan | linked luajit |
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2019-08-25 |
Andy Belle... | Fixed LuaJIT files |
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2019-08-25 |
tcsullivan | entityx lib; removed lib build files |
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2019-08-25 |
tcsullivan | added entityx |
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2019-08-25 |
Andy Belle... | Added Lua to lib folder and played around with EntityX... |
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2019-08-25 |
Andy Belle... | Added 'lib' to header file scanning |
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2019-08-25 |
tcsullivan | added SDL key events |
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2019-08-25 |
tcsullivan | merge: added logic and render loops |
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2019-08-25 |
tcsullivan | added logic and render loops |
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2019-08-25 |
Andy Belle... | Added LuaJIT library files |
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2019-08-25 |
Andy Belle... | Fixed link formatting again, whoops |
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2019-08-25 |
Andy Belle... | Fixed link formatting in README |
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2019-08-25 |
Andy Belle... | Started basic README outline |
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2019-08-25 |
tcsullivan | missing error return; added documentation |
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next |