#include <main.h> void setEvent(Controller *c){ c->left.stick.x = joystickGetAnalog(c->num, 4); c->left.stick.y = joystickGetAnalog(c->num, 3); c->right.stick.x = joystickGetAnalog(c->num, 1); c->right.stick.y = joystickGetAnalog(c->num, 2); /** * BACK RIGHT BUTTONS */ if(c->right.back.d == KEY_UP)c->right.back.d = UP; else if(c->right.back.d == DOWN && !joystickGetDigital(c->num, 6, JOY_DOWN))c->right.back.d = KEY_UP; else c->right.back.d = joystickGetDigital(c->num, 6, JOY_DOWN); if(c->right.back.u == KEY_UP)c->right.back.u = UP; else if(c->right.back.u == DOWN && !joystickGetDigital(c->num, 6, JOY_UP))c->right.back.u = KEY_UP; else c->right.back.u = joystickGetDigital(c->num, 6, JOY_UP); /* * BACK LEFT BUTTONS */ if(c->left.back.d == KEY_UP)c->left.back.d = UP; else if(c->left.back.d == DOWN && !joystickGetDigital(c->num, 5, JOY_DOWN))c->left.back.d = KEY_UP; else c->left.back.d = joystickGetDigital(c->num, 5, JOY_DOWN); if(c->left.back.u == KEY_UP)c->left.back.u = UP; else if(c->left.back.u == DOWN && !joystickGetDigital(c->num, 5, JOY_UP))c->left.back.u = KEY_UP; else c->left.back.u = joystickGetDigital(c->num, 5, JOY_UP); /* * LEFT FRONT BUTTONS */ if(c->left.front.l == KEY_UP)c->left.front.l = UP; else if(c->left.front.l == DOWN && !joystickGetDigital(c->num, 7, JOY_LEFT))c->left.front.l = KEY_UP; else c->left.front.l = joystickGetDigital(c->num, 7, JOY_LEFT); if(c->left.front.r == KEY_UP)c->left.front.r = UP; else if(c->left.front.r == DOWN && !joystickGetDigital(c->num, 7, JOY_RIGHT))c->left.front.r = KEY_UP; else c->left.front.r = joystickGetDigital(c->num, 7, JOY_RIGHT); if(c->left.front.u == KEY_UP)c->left.front.u = UP; else if(c->left.front.u == DOWN && !joystickGetDigital(c->num, 7, JOY_UP))c->left.front.u = KEY_UP; else c->left.front.u = joystickGetDigital(c->num, 7, JOY_UP); if(c->left.front.d == KEY_UP)c->left.front.d = UP; else if(c->left.front.d == DOWN && !joystickGetDigital(c->num, 7, JOY_DOWN))c->left.front.d = KEY_UP; else c->left.front.d = joystickGetDigital(c->num, 7, JOY_DOWN); /* * RIGHT FRONT BUTTONS */ if(c->right.front.d == KEY_UP)c->right.front.d = UP; else if(c->right.front.d == DOWN && !joystickGetDigital(c->num, 8, JOY_DOWN))c->right.front.d = KEY_UP; else c->right.front.d = joystickGetDigital(c->num, 8, JOY_DOWN); if(c->right.front.l == KEY_UP)c->right.front.l = UP; else if(c->right.front.l == DOWN && !joystickGetDigital(c->num, 8, JOY_LEFT))c->right.front.l = KEY_UP; else c->right.front.l = joystickGetDigital(c->num, 8, JOY_LEFT); if(c->right.front.u == KEY_UP)c->right.front.u = UP; else if(c->right.front.u == DOWN && !joystickGetDigital(c->num, 8, JOY_UP))c->right.front.u = KEY_UP; else c->right.front.u = joystickGetDigital(c->num, 8, JOY_UP); if(c->right.front.r == KEY_UP)c->right.front.r = UP; else if(c->right.front.r == DOWN && !joystickGetDigital(c->num, 8, JOY_RIGHT))c->right.front.r = KEY_UP; else c->right.front.r = joystickGetDigital(c->num, 8, JOY_RIGHT); }