#include #include #include typedef struct { uint32_t *sp; uint8_t use; uint32_t *stack; void (*code)(void); } task_t; #define MAX_TASKS 4 static task_t tasks[MAX_TASKS]; static volatile int next_idx = 0; static uint8_t task_enable = 0; void task_init(void (*init)(void)) { for (int i = 0; i < MAX_TASKS; i++) tasks[i].use = 0; task_start(init, 1024); asm("\ msr psp, %0; \ mrs r0, control; \ orr r0, r0, #3; \ msr control, r0; \ isb; \ " :: "r" (tasks[0].sp)); task_enable = 1; init(); } extern void _exit(int); void task_exit(void) { // TODO free stack? asm("cpsid i"); // hope to catch next_idx tasks[next_idx].use = 0; asm("cpsie i"); while (1); // bye } void task_start(void (*task)(void), uint16_t stackSize) { asm("cpsid i"); // just to be safe for (int i = 0; i < MAX_TASKS; i++) { if (tasks[i].use == 0) { tasks[i].stack = hmalloc(stackSize); tasks[i].sp = tasks[i].stack + stackSize - 16; tasks[i].sp[13] = (uint32_t)task_exit; tasks[i].sp[14] = (uint32_t)task; tasks[i].sp[15] = 0x01000000; tasks[i].use = 1; tasks[i].code = task; asm("cpsie i"); return; } } // TODO handle error } __attribute__ ((naked)) void PendSV_Handler(void) { if (task_enable == 0) asm("bx lr"); // save state asm("\ cpsid i; \ isb; \ dsb; \ mrs r0, psp; \ stmdb r0!, {r4-r11}; \ mov %0, r0; \ " : "=r" (tasks[next_idx].sp)); // find next task (round-robin style) do { if (++next_idx == MAX_TASKS) { next_idx = 0; break; // task 0 better exist } } while (tasks[next_idx].use == 0); // restore asm("\ mov r0, %0; \ ldmia r0!, {r4-r11}; \ msr psp, r0; \ isb; \ dsb; \ " :: "r" (tasks[next_idx].sp)); // end asm("\ mov r0, #0xFFFFFFFD; \ cpsie i; \ bx r0; \ "); }