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authorAlec Thomas <alec@swapoff.org>2013-12-02 15:10:00 -0500
committerAlec Thomas <alec@swapoff.org>2013-12-02 15:10:00 -0500
commit1da4ce174ab1585c2ad6a9a4c5c7a8b2e3d91991 (patch)
tree11b867cc3540ea1d0491e35c17f505bc465f2584
parent402d84bea00728896638b9121a9604a5269f9cb8 (diff)
Add download instructions.
-rw-r--r--README.md12
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@@ -6,6 +6,18 @@ Entity Component Systems (ECS) are a form of decomposition that completely decou
EntityX is an EC system that uses C++11 features to provide type-safe component management, event delivery, etc. It was built during the creation of a 2D space shooter.
+## Downloading
+
+You can acquire stable releases [here](https://github.com/alecthomas/entityx/releases).
+
+Alternatively, you can check out the current development version with:
+
+```
+git checkout https://github.com/alecthomas/entityx.git
+```
+
+See [below](#installation) for installation instructions.
+
## Contact
EntityX now has a mailing list! Send a mail to [entityx@librelist.com](mailto:entityx@librelist.com) to subscribe. Instructions will follow.