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author | Alec Thomas <alec@swapoff.org> | 2013-12-02 15:10:00 -0500 |
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committer | Alec Thomas <alec@swapoff.org> | 2013-12-02 15:10:00 -0500 |
commit | 1da4ce174ab1585c2ad6a9a4c5c7a8b2e3d91991 (patch) | |
tree | 11b867cc3540ea1d0491e35c17f505bc465f2584 | |
parent | 402d84bea00728896638b9121a9604a5269f9cb8 (diff) |
Add download instructions.
-rw-r--r-- | README.md | 12 |
1 files changed, 12 insertions, 0 deletions
@@ -6,6 +6,18 @@ Entity Component Systems (ECS) are a form of decomposition that completely decou EntityX is an EC system that uses C++11 features to provide type-safe component management, event delivery, etc. It was built during the creation of a 2D space shooter. +## Downloading + +You can acquire stable releases [here](https://github.com/alecthomas/entityx/releases). + +Alternatively, you can check out the current development version with: + +``` +git checkout https://github.com/alecthomas/entityx.git +``` + +See [below](#installation) for installation instructions. + ## Contact EntityX now has a mailing list! Send a mail to [entityx@librelist.com](mailto:entityx@librelist.com) to subscribe. Instructions will follow. |