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author | Alec Thomas <alec@swapoff.org> | 2015-02-09 11:59:48 +1100 |
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committer | Alec Thomas <alec@swapoff.org> | 2015-02-09 11:59:48 +1100 |
commit | ca2d0595d90677aba7d6fc21c45fe399851e7125 (patch) | |
tree | 058b99ea93979e011288db540e863666efe65a63 | |
parent | 306878eed7aef509088423cdd4b859e425b34e38 (diff) |
More README udpates.
-rw-r--r-- | README.md | 2 |
1 files changed, 1 insertions, 1 deletions
@@ -109,7 +109,7 @@ entity.destroy(); The general idea with the EntityX interpretation of ECS is to have as little logic in components as possible. All logic should be contained in Systems. -To that end Components are typically [POD types](http://en.wikipedia.org/wiki/Plain_Old_Data_Structures) consisting of self-contained sets of related data. Implementations are [curiously recurring template pattern](http://en.wikipedia.org/wiki/Curiously_recurring_template_pattern) (CRTP) subclasses of `entityx::Component<T>`. +To that end Components are typically [POD types](http://en.wikipedia.org/wiki/Plain_Old_Data_Structures) consisting of self-contained sets of related data. Components can be any user defined struct/class. #### Creating components |