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authorAlec Thomas <alec@swapoff.org>2015-02-09 11:59:48 +1100
committerAlec Thomas <alec@swapoff.org>2015-02-09 11:59:48 +1100
commitca2d0595d90677aba7d6fc21c45fe399851e7125 (patch)
tree058b99ea93979e011288db540e863666efe65a63
parent306878eed7aef509088423cdd4b859e425b34e38 (diff)
More README udpates.
-rw-r--r--README.md2
1 files changed, 1 insertions, 1 deletions
diff --git a/README.md b/README.md
index ac9c14c..f448885 100644
--- a/README.md
+++ b/README.md
@@ -109,7 +109,7 @@ entity.destroy();
The general idea with the EntityX interpretation of ECS is to have as little logic in components as possible. All logic should be contained in Systems.
-To that end Components are typically [POD types](http://en.wikipedia.org/wiki/Plain_Old_Data_Structures) consisting of self-contained sets of related data. Implementations are [curiously recurring template pattern](http://en.wikipedia.org/wiki/Curiously_recurring_template_pattern) (CRTP) subclasses of `entityx::Component<T>`.
+To that end Components are typically [POD types](http://en.wikipedia.org/wiki/Plain_Old_Data_Structures) consisting of self-contained sets of related data. Components can be any user defined struct/class.
#### Creating components