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authorAlec Thomas <alec@swapoff.org>2013-03-12 00:05:29 -0400
committerAlec Thomas <alec@swapoff.org>2013-03-12 00:05:29 -0400
commitda60bf4f4ee6b2aa6b0334fe7855faa1f4f7592b (patch)
tree905c5c4b47985b020649718d92d7477072ca3aca /README.md
parent31b169cce984169eb5dcf678e4eaa8cdab205991 (diff)
Use std::bitset, allowing for an arbitrary number of components.
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#### Implementation notes
- Components must provide a no-argument constructor.
-- The current implementation can handle up to 64 components in total. This can be extended with little effort.
+- The default implementation can handle up to 64 components in total. This can be extended by changing the `EntityManager::MAX_COMPONENTS` constant.
### Systems (implementing behavior)