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+# Change Log
+
+## 2013-08-17 - Python scripting, and a more robust build system
+
+Two big changes in this release:
+
+1. Python scripting support (alpha).
+
+ - Bridges the EntityX entity-component system into Python.
+ - Components and entities can both be defined in Python.
+ - Systems must still be defined in C++, for performance reasons.
+
+ Note that there is one major design difference between the Python ECS model and the C++ model: entities in Python can receive and handle events.
+
+ See the [README](https://github.com/alecthomas/entityx/blob/master/entityx/python/README.md) for help, and the [C++](https://github.com/alecthomas/entityx/blob/master/entityx/python/PythonSystem_test.cc) and [Python](https://github.com/alecthomas/entityx/tree/master/entityx/python/entityx/tests) test source for more examples.
+
+2. Updated the build system to