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@@ -109,7 +109,7 @@ entity.destroy(); The general idea with the EntityX interpretation of ECS is to have as little logic in components as possible. All logic should be contained in Systems. -To that end Components are typically [POD types](http://en.wikipedia.org/wiki/Plain_Old_Data_Structures) consisting of self-contained sets of related data. Implementations are [curiously recurring template pattern](http://en.wikipedia.org/wiki/Curiously_recurring_template_pattern) (CRTP) subclasses of `entityx::Component<T>`. +To that end Components are typically [POD types](http://en.wikipedia.org/wiki/Plain_Old_Data_Structures) consisting of self-contained sets of related data. Components can be any user defined struct/class. #### Creating components |