From 30a59e54de15e4a8a5e572f75227ef295560ff18 Mon Sep 17 00:00:00 2001 From: Alec Thomas Date: Mon, 14 Oct 2013 13:53:41 -0400 Subject: Fix bug in EntityManager::get. --- README.md | 4 ++-- entityx/Entity.h | 2 +- 2 files changed, 3 insertions(+), 3 deletions(-) diff --git a/README.md b/README.md index f5d8ecb..7be4eb7 100644 --- a/README.md +++ b/README.md @@ -1,8 +1,8 @@ -# EntityX - A fast, type-safe C++ entityx::Entity-entityx::Component system +# EntityX - A fast, type-safe C++ Entity Component System [![Build Status](https://travis-ci.org/alecthomas/entityx.png)](https://travis-ci.org/alecthomas/entityx) -entityx::Entity-entityx::Component (EC) systems are a form of decomposition that completely decouples entity logic and data from the entity "objects" themselves. The [Evolve your Hierarchy](http://cowboyprogramming.com/2007/01/05/evolve-your-heirachy/) article provides a solid overview of EC systems and why you should use them. +Entity Component Systems (ECS) are a form of decomposition that completely decouples entity logic and data from the entity "objects" themselves. The [Evolve your Hierarchy](http://cowboyprogramming.com/2007/01/05/evolve-your-heirachy/) article provides a solid overview of EC systems and why you should use them. EntityX is an EC system that uses C++11 features to provide type-safe component management, event delivery, etc. It was built during the creation of a 2D space shooter. diff --git a/entityx/Entity.h b/entityx/Entity.h index cfcf12c..17e3be0 100644 --- a/entityx/Entity.h +++ b/entityx/Entity.h @@ -432,7 +432,7 @@ class EntityManager : boost::noncopyable, public enable_shared_from_this