From 60497ad23b6abb01e76693c39ce079a0d0df5b3b Mon Sep 17 00:00:00 2001 From: Alec Thomas Date: Mon, 5 May 2014 12:59:28 -0400 Subject: 1.0.0alpha1 release. --- CMakeLists.txt | 6 +++--- README.md | 5 ++--- 2 files changed, 5 insertions(+), 6 deletions(-) diff --git a/CMakeLists.txt b/CMakeLists.txt index b56ab3b..bd59722 100644 --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -1,8 +1,8 @@ cmake_minimum_required(VERSION 2.8) -set(ENTITYX_MAJOR_VERSION 0) -set(ENTITYX_MINOR_VERSION 8) -set(ENTITYX_PATCH_VERSION 1) +set(ENTITYX_MAJOR_VERSION 1) +set(ENTITYX_MINOR_VERSION 0) +set(ENTITYX_PATCH_VERSION 0alpha1) set(ENTITYX_VERSION ${ENTITYX_MAJOR_VERSION}.${ENTITYX_MINOR_VERSION}.${ENTITYX_PATCH_VERSION}) diff --git a/README.md b/README.md index a9a0792..4d57fc2 100644 --- a/README.md +++ b/README.md @@ -1,6 +1,6 @@ -# EntityX - A fast, type-safe C++ Entity Component System +# EntityX - A fast, type-safe C++ Entity Component System [![Build Status](https://travis-ci.org/alecthomas/entityx.png)](https://travis-ci.org/alecthomas/entityx) -[![Build Status](https://travis-ci.org/alecthomas/entityx.png)](https://travis-ci.org/alecthomas/entityx) +***NOTE: The current version 1.0.0alpha1 breaks backwards compataibility. See the [change log](CHANGES.md) for details.*** Entity Component Systems (ECS) are a form of decomposition that completely decouples entity logic and data from the entity "objects" themselves. The [Evolve your Hierarchy](http://cowboyprogramming.com/2007/01/05/evolve-your-heirachy/) article provides a solid overview of EC systems and why you should use them. @@ -24,7 +24,6 @@ EntityX now has a mailing list! Send a mail to [entityx@librelist.com](mailto:en You can also contact me directly via [email](mailto:alec@swapoff.org) or [Twitter](https://twitter.com/alecthomas). - ## Recent Notable Changes - 2014-03-02 - (1.0.0alpha1) Switch to using cache friendly component storage (big breaking change). Also eradicated use of `std::shared_ptr` for components. -- cgit v1.2.3