From 362e165b876067db0a09b6a9b893176e4909793a Mon Sep 17 00:00:00 2001 From: Alec Thomas Date: Mon, 29 Sep 2014 14:14:54 +1000 Subject: Update README for 1.0.0. --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'README.md') diff --git a/README.md b/README.md index 9d767ca..6223b8d 100644 --- a/README.md +++ b/README.md @@ -1,6 +1,6 @@ # EntityX - A fast, type-safe C++ Entity Component System [![Build Status](https://travis-ci.org/alecthomas/entityx.png)](https://travis-ci.org/alecthomas/entityx) -***NOTE: The current version 1.0.0alpha1 breaks backwards compataibility. See the [change log](CHANGES.md) for details.*** +***NOTE: The current stable release 1.0.0 breaks backwards compataibility with < 1.0.0. See the [change log](CHANGES.md) for details.*** Entity Component Systems (ECS) are a form of decomposition that completely decouples entity logic and data from the entity "objects" themselves. The [Evolve your Hierarchy](http://cowboyprogramming.com/2007/01/05/evolve-your-heirachy/) article provides a solid overview of EC systems and why you should use them. -- cgit v1.2.3