From e48c78acdbec622074ea5ee5d2cf1a0798fdce60 Mon Sep 17 00:00:00 2001 From: Alec Thomas Date: Tue, 16 Sep 2014 12:06:12 +1000 Subject: Document some projects using EntityX. --- README.md | 11 +++++++++++ 1 file changed, 11 insertions(+) (limited to 'README.md') diff --git a/README.md b/README.md index 432a060..9d767ca 100644 --- a/README.md +++ b/README.md @@ -35,6 +35,17 @@ You can also contact me directly via [email](mailto:alec@swapoff.org) or [Twitte See the [ChangeLog](https://github.com/alecthomas/entityx/blob/master/CHANGES.md) for details. +## EntityX extensions and example applications + +- [Will Usher](https://github.com/Twinklebear) has also written an [Asteroids clone](https://github.com/Twinklebear/asteroids). +- [Roc Solid Productions](https://github.com/RocSolidProductions) have written a [space shooter](https://github.com/RocSolidProductions/Space-Shooter)! + +**DEPRECATED - 0.1.x ONLY** + +- [Wu Zhenwei](https://github.com/acaly) has written [Lua bindings](https://github.com/acaly/entityx_lua) for EntityX, allowing entity logic to be extended through Lua scripts. +- [Python bindings](https://github.com/alecthomas/entityx_python) allowing entity logic to be extended through Python scripts. +- [Rodrigo Setti](https://github.com/rodrigosetti) has written an OpenGL [Asteroids clone](https://github.com/rodrigosetti/azteroids) which uses EntityX. + ## Overview In EntityX data associated with an entity is called a `entityx::Component`. `Systems` encapsulate logic and can use as many component types as necessary. An `entityx::EventManager` allows systems to interact without being tightly coupled. Finally, a `Manager` object ties all of the systems together for convenience. -- cgit v1.2.3