#ifndef WINDOW_HPP
#define WINDOW_HPP

#include <SDL2/SDL.h>

constexpr auto WINDOW_WIDTH  = 640;
constexpr auto WINDOW_HEIGHT = 480;

extern SDL_Window *window;
extern SDL_Renderer *renderer;

int sdl2Initialize();
SDL_Texture *sdl2LoadTexture(const char *path);

#endif // WINDOW_HPP