#include "components/point.hpp" #include "components/player.hpp" #include "components/solid.hpp" #include "components/texture.hpp" #include "components/velocity.hpp" #include "window.hpp" #include #include #include #include #include #include #include constexpr std::chrono::microseconds FRAME_TIME (1'000'000 / 60); static bool handleInputs(entt::registry& registry); int main(int argc, const char *argv[]) { entt::registry registry; sol::state lua; if (auto err = sdl2Initialize(); err) return err; for (int i = 1; i < argc; ++i) lua.script_file(argv[i]); sol::optional entities = lua["entities"]; if (entities) { entities->for_each([®istry](sol::object _, sol::object val) { const auto ent = registry.create(); auto tbl = val.as(); sol::optional solid = tbl["solid"]; if (solid) { registry.emplace(ent, solid->c_str()); } sol::optional texture = tbl["texture"]; if (texture) { registry.emplace(ent, texture->c_str()); } sol::optional point = tbl["point"]; if (point) { registry.emplace(ent, static_cast((*point)["x"]), static_cast((*point)["y"])); } sol::optional velocity = tbl["velocity"]; if (velocity) { registry.emplace(ent, static_cast((*velocity)["x"]), static_cast((*velocity)["y"])); } sol::optional player = tbl["player"]; if (player) { registry.emplace(ent); } }); } else { std::cout << "No entities defined..." << std::endl; } do { const auto now = std::chrono::high_resolution_clock::now(); SDL_RenderClear(renderer); registry.view().each([](auto& tex, auto& p) { tex(renderer, p); }); SDL_RenderPresent(renderer); registry.view().each([](auto& v, auto& p) { p += v; }); registry.view().each( [®istry](auto& s, auto& p) { registry.view().each( [&s, &p](auto& _, auto& pp, auto& pv, auto& pt) { if (const auto c = s.collision(pp + pt.dim()); c) { pv.y = (std::abs(c) > 1.f) ? c * 0.25f : 0.f; } else { pv.y += 0.1f; } }); }); std::this_thread::sleep_until(now + FRAME_TIME); } while (handleInputs(registry)); } bool handleInputs(entt::registry& registry) { bool quit = false; for (SDL_Event e; SDL_PollEvent(&e);) { if (e.type == SDL_QUIT) { quit = true; } else if (e.type == SDL_KEYDOWN && !e.key.repeat) { auto view = registry.view(); switch (e.key.keysym.sym) { case SDLK_d: view.each([](Player& p, Velocity& v) { v.x += 1.5f; }); break; case SDLK_a: view.each([](Player& p, Velocity& v) { v.x -= 1.5f; }); break; case SDLK_SPACE: view.each([](Player& p, Velocity& v) { if (v.y <= 0.f) v.y -= 3.f; }); break; } } else if (e.type == SDL_KEYUP && !e.key.repeat) { auto view = registry.view(); switch (e.key.keysym.sym) { case SDLK_d: view.each([](Player& p, Velocity& v) { v.x -= 1.5f; }); break; case SDLK_a: view.each([](Player& p, Velocity& v) { v.x += 1.5f; }); break; } } } return !quit; }