#ifndef WINDOW_HPP #define WINDOW_HPP #include constexpr auto WINDOW_WIDTH = 640; constexpr auto WINDOW_HEIGHT = 480; extern SDL_Window *window; extern SDL_Renderer *renderer; int sdl2Initialize(); SDL_Texture *sdl2LoadTexture(const char *path); SDL_Surface *sdl2LoadSolid(const char *path); #endif // WINDOW_HPP