#include "components/point.hpp" #include "components/player.hpp" #include "components/texture.hpp" #include "components/velocity.hpp" #include "window.hpp" #include #include #include #include constexpr std::chrono::microseconds FRAME_TIME (1'000'000 / 60); static bool handleInputs(entt::registry& registry); int main() { if (auto err = sdl2Initialize(); err) return err; entt::registry registry; const auto ent = registry.create(); registry.emplace(ent); registry.emplace(ent, 0.f, WINDOW_HEIGHT - 100.f); registry.emplace(ent, 0.f, 0.f); registry.emplace(ent, "img/player.png"); do { const auto now = std::chrono::high_resolution_clock::now(); SDL_RenderClear(renderer); registry.view().each([](auto& tex, auto& p) { tex(renderer, p); }); SDL_RenderPresent(renderer); registry.view().each([](auto& v, auto& p) { p += v; }); std::this_thread::sleep_until(now + FRAME_TIME); } while (handleInputs(registry)); } bool handleInputs(entt::registry& registry) { bool quit = false; for (SDL_Event e; SDL_PollEvent(&e);) { if (e.type == SDL_QUIT) { quit = true; } else if (e.type == SDL_KEYDOWN && !e.key.repeat) { auto view = registry.view(); switch (e.key.keysym.sym) { case SDLK_d: view.each([](Player& p, Velocity& v) { v.x += 1.5f; }); break; case SDLK_a: view.each([](Player& p, Velocity& v) { v.x -= 1.5f; }); break; } } else if (e.type == SDL_KEYUP && !e.key.repeat) { auto view = registry.view(); switch (e.key.keysym.sym) { case SDLK_d: view.each([](Player& p, Velocity& v) { v.x -= 1.5f; }); break; case SDLK_a: view.each([](Player& p, Velocity& v) { v.x += 1.5f; }); break; } } } return !quit; }