diff options
author | Andy Belle-Isle <abelleisle@roadrunner.com> | 2015-09-08 19:10:31 -0400 |
---|---|---|
committer | Andy Belle-Isle <abelleisle@roadrunner.com> | 2015-09-08 19:10:36 -0400 |
commit | 1da594bc86e524b0a5e919149a865508fcbfbb23 (patch) | |
tree | 2f2ed196323884f1edef94dfcccd29a0b070e927 | |
parent | cffb8fbcef2edf15c80423c6b26f55c84b746b6f (diff) |
Re-Documented the render loop
-rw-r--r-- | src/windowClass.cpp | 30 |
1 files changed, 16 insertions, 14 deletions
diff --git a/src/windowClass.cpp b/src/windowClass.cpp index 942ba86..e0e3840 100644 --- a/src/windowClass.cpp +++ b/src/windowClass.cpp @@ -6,33 +6,35 @@ void Window::setupRender(){ } void Window::render(){ - + //a matrix is a blank canvas for the computer to draw on, the matrices are stored in a "stack" + //GL_PROJECTION has 2 matrices + //GL_MODELVIEW has 32 matrices glMatrixMode(GL_PROJECTION); //set the matrix mode as projection so we can set the ortho size and the camera settings later on - glPushMatrix(); //load the settings into the matrix - glLoadIdentity(); //save the matrix + glPushMatrix(); //push the matrix to the top of the matrix stack + glLoadIdentity(); //replace the entire matrix stack with the updated GL_PROJECTION mode glOrtho(0,SCREEN_WIDTH, 0,SCREEN_HEIGHT, -1,1); //set the the size of the screen glMatrixMode(GL_MODELVIEW); //set the matrix to modelview so we can draw objects - glPushMatrix(); //load - glLoadIdentity(); //save + glPushMatrix(); //push the matrix to the top of the matrix stack + glLoadIdentity(); //replace the entire matrix stack with the updated GL_MODELVIEW mode - glPushMatrix(); //start a new matrix - glClear(GL_COLOR_BUFFER_BIT); //clear the screen + glPushMatrix(); //basically here we put a blank canvas (new matrix) on the screen to draw on + glClear(GL_COLOR_BUFFER_BIT); //clear the matrix on the top of the stack /************************** **** RENDER STUFF HERE **** **************************/ - glColor3f(1.0f, 0.0f, 0.0f); + glColor3f(1.0f, 0.0f, 0.0f); //color to red glRectf(0,0, 50,50); //draw a test rectangle - glColor3f(0.0f, 1.0f, 0.0f); - glRectf(50,0, 100,50); - glColor3f(0.0f, 0.0f, 1.0f); - glRectf(100,0,150,50); + glColor3f(0.0f, 1.0f, 0.0f); //color to blue + glRectf(50,0, 100,50); //draw a test rectangle + glColor3f(0.0f, 0.0f, 1.0f); //color to green + glRectf(100,0,150,50); //draw a test rectangle /************************** **** CLOSE THE LOOP **** **************************/ - glPopMatrix(); //see ya' matrix - SDL_GL_SwapWindow(window); //give the render to SDL to display it + glPopMatrix(); //take the matrix(s) off the stack to pass them to the renderer + SDL_GL_SwapWindow(window); //give the stack to SDL to render it }
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