aboutsummaryrefslogtreecommitdiffstats
diff options
context:
space:
mode:
authorClyne Sullivan <tullivan99@gmail.com>2017-07-22 10:22:35 -0400
committerClyne Sullivan <tullivan99@gmail.com>2017-07-22 10:22:35 -0400
commit215e5ee6ce089c3e0d5be28fd816bc7031b6acab (patch)
treeae8560c73d6e8e164bc45d5d96421c106aaa6b07
parent132172601e249327d30b3756c9dbfc73cb2b6b0c (diff)
style background is useless
-rw-r--r--include/world.hpp10
-rw-r--r--src/world.cpp6
-rw-r--r--xml/!town.xml2
-rw-r--r--xml/!town2.xml2
-rw-r--r--xml/bobshouse.xml2
5 files changed, 3 insertions, 19 deletions
diff --git a/include/world.hpp b/include/world.hpp
index a7096a8..570cc9d 100644
--- a/include/world.hpp
+++ b/include/world.hpp
@@ -21,14 +21,6 @@ using namespace tinyxml2;
#include <vector2.hpp>
/**
- * The background type enum.
- * Used to choose which set of background images should be used.
- */
-enum class WorldBGType : unsigned int {
- Forest = 0 /**< A forest theme. */
-};
-
-/**
* The line structure.
* This structure is used to store the world's ground, stored in vertical
* lines. Dirt color and grass properties are also kept track of here.
@@ -90,9 +82,7 @@ struct WorldData2 {
std::string toLeft, toRight; /**< File names of the worlds adjacent to this one. */
// Style variables
- WorldBGType style; /**< The style type of the world. */
std::string styleFolder; /**< The folder to get stylized textures from. */
- std::vector<std::string> sTexLoc; /**< File names of stylized textures for structures. */
// Music
std::string bgm; /**< The path to the BGM file. */
diff --git a/src/world.cpp b/src/world.cpp
index ecd8ae4..22ffdff 100644
--- a/src/world.cpp
+++ b/src/world.cpp
@@ -262,12 +262,6 @@ void WorldSystem::loader(void)
// style tag
if (tagName == "style") {
world.styleFolder = wxml->StrAttribute("folder");
-
- unsigned int styleNo;
- if (wxml->QueryUnsignedAttribute("background", &styleNo) != XML_NO_ERROR)
- UserError("XML Error: No background given in <style> in " + xmlPath);
-
- world.style = static_cast<WorldBGType>(styleNo);
world.bgm = wxml->StrAttribute("bgm");
std::vector<std::string> bgFiles;
diff --git a/xml/!town.xml b/xml/!town.xml
index 1b8054d..9f5bd0a 100644
--- a/xml/!town.xml
+++ b/xml/!town.xml
@@ -2,7 +2,7 @@
<include file="entities.xml"/>
<World>
- <style background="0" bgm="assets/music/town.ogg" folder="assets/style/classic/">
+ <style bgm="assets/music/town.ogg" folder="assets/style/classic/">
<layer path="bg/bg.png"/>
<layer path="bg/bgFarMountain.png"/>
<layer path="bg/forestTileFar.png"/>
diff --git a/xml/!town2.xml b/xml/!town2.xml
index bea6538..8df73a4 100644
--- a/xml/!town2.xml
+++ b/xml/!town2.xml
@@ -1,6 +1,6 @@
<?xml version="1.0"?>
<World>
- <style background="0" bgm="assets/music/embark.wav" folder="assets/style/classic/">
+ <style bgm="assets/music/embark.wav" folder="assets/style/classic/">
<layer path="bg/bg.png"/>
<layer path="bg/bgFarMountain.png"/>
<layer path="bg/forestTileFar.png"/>
diff --git a/xml/bobshouse.xml b/xml/bobshouse.xml
index e6b87e5..0b287b6 100644
--- a/xml/bobshouse.xml
+++ b/xml/bobshouse.xml
@@ -2,7 +2,7 @@
<include file="entities.xml"/>
<IndoorWorld>
- <style background="0" bgm="assets/music/theme_jazz.wav" folder="assets/style/classic/">
+ <style bgm="assets/music/theme_jazz.wav" folder="assets/style/classic/">
<layer path="bg/bg.png"/>
<layer path="bg/bgFarMountain.png"/>
<layer path="bg/forestTileFar.png"/>