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authorClyne Sullivan <tullivan99@gmail.com>2017-09-07 21:48:11 -0400
committerClyne Sullivan <tullivan99@gmail.com>2017-09-07 21:48:11 -0400
commit35fbb7daa975d643ba98a32c5466a9dc93864527 (patch)
tree6248722503eefeeeff4714a415a2f0b0bf12f16c
parentc3e164c6845b9b32f132aa37cc9707acba0d9eff (diff)
event order fixes
-rwxr-xr-xbuild.sh14
-rw-r--r--include/ui.hpp2
-rw-r--r--main.cpp12
-rw-r--r--src/ui.cpp14
4 files changed, 5 insertions, 37 deletions
diff --git a/build.sh b/build.sh
deleted file mode 100755
index b2ddb0a..0000000
--- a/build.sh
+++ /dev/null
@@ -1,14 +0,0 @@
-#!/bin/bash
-
-idate=$(date +"%s" -r .git/index)
-odate=$(date +"%s" -r ./.updated)
-
-if (( $idate > $odate )); then
- echo "Project updated, building all..."
- make clean
- make -j4
- touch ./.updated
-else
- echo "Up to date, building..."
- make -j4
-fi
diff --git a/include/ui.hpp b/include/ui.hpp
index bfa2fdd..61c06cf 100644
--- a/include/ui.hpp
+++ b/include/ui.hpp
@@ -130,8 +130,6 @@ namespace ui {
*/
void takeScreenshot(GLubyte *pixels);
-
- bool handleGLEvent(SDL_Event& e);
}
#endif // UI_HPP_
diff --git a/main.cpp b/main.cpp
index 51a5776..49d1dd9 100644
--- a/main.cpp
+++ b/main.cpp
@@ -130,10 +130,10 @@ int main(int argc, char *argv[])
game::time::tick();
}
- while (!eventQueue.empty()) {
- game::events.emit<MainSDLEvent>(eventQueue.back());
- eventQueue.pop_back();
- }
+ auto clone = eventQueue;
+ eventQueue.clear();
+ for (auto& e : clone)
+ game::events.emit<MainSDLEvent>(e);
game::engine.update(game::time::getDeltaTime());
std::this_thread::sleep_for(1ms);
@@ -160,10 +160,8 @@ int main(int argc, char *argv[])
Render::render(fps);
SDL_Event e;
- while (SDL_PollEvent(&e)) {
- ui::handleGLEvent(e);
+ while (SDL_PollEvent(&e))
eventQueue.push_back(e);
- }
}
// on game end, get back together
diff --git a/src/ui.cpp b/src/ui.cpp
index 4eed4a3..78baa68 100644
--- a/src/ui.cpp
+++ b/src/ui.cpp
@@ -613,20 +613,6 @@ namespace ui {
fclose(bmp);
}
-
- bool handleGLEvent(SDL_Event& e) {
- switch (e.type) {
- case SDL_MOUSEBUTTONDOWN:
- if ((UISystem::isDialog() | pageTexReady) && (e.button.button & SDL_BUTTON_RIGHT))
- UISystem::advanceDialog();
- return true;
- break;
- default:
- break;
- }
-
- return false;
- }
}
using namespace ui;